It looks good so far. You probably havent had much time to mess with the lighting but right now its not doing your piece any justice. It looks like you have environment fog turned on and its set to brown which kind of kills your silhouette. Im not sure what type of setting youre going for in your final image but at the…
I'm actually on two LCD monitors, one 23in. Asus at stock settings and another 21in. Asus, the 21in. has had it's brightness lowered to match the brightness of the 23in. monitor (I bought the 21in. monitor in 2009, and the 23. monitor last month, so the settings are pretty different from one another). I have been wondering…
Allow yourself to take a break for a couple of days (but be specific!) to try and rid yourself of the guilt of not working. During this time, doodle out all the cool ideas you've been thinking of, just for fun. Browse some concept sites and find some awesome images. If you can think of something you really want to make,…
Hi all! We are looking for people to help make some games - the goal of the project is to create a *hobby* team that will eventually be able to learn, tackle bigger projects, and make some cool games. We work as team altogether, discussing options together, and making decisions with democratic votes. Nothing is super…
1. I usually do painting through the following method: a. Make sure I'm in the Blender Render mode. b. Use the Texture Paint Layer Manager. (Hit N in the 3d view to see the layer manager.) c. Be in GLSL shading mode. This allows you to use the shader properties to get your shading information. So, you can set up lights how…
Thanks for the positive feedback guys :) Didn't realize people were still looking at this thread. I finally found the time to sit down and tweak my lighting and post processing. Here are the results. I tried to make the scene should be a tad lighter while keeping the contrast between shaded and lit areas. I haven't checked…
Alright here's two exported versions, one CGFX for Maya and one FX for Max. I have not been able to confirm if the Max version works. I exported with the 3D Studio Max preset from Mental Mill. There's also some crosshatches and two ramps included if you want to try them out. The hatches aren't all perfectly tiling.…
I use max for everything, unless I have to. Well, for a max evangelist and modelling expert I gotta confess that I am really dissapointed in what they have shown for this release so far. The multiselect option should really be a global mode, rather than having to check it on in each edit poly object. Like the polygon cage…
Hey, I am definitely looking for feedback/critique, so please let me know what you think. A bit of background: I quit my retail job a couple months ago and have been scrambling to get some kind of a portfolio together. I've been doing 3d game art stuff for a bit less than a year, but I've done a lot of traditional art…