Its impressive to see, but primarily because its from a mod team and its always impressive to see a remote group of people actually finish something. I must be one of the only people not excited for this. Mainly due to the fact I don't think Half-Life 1 is anywhere near old enough to get excited about a remake for. While…
Looking good everyone. Thanks for all of the kind words. @ ZacD: hahahaha I have not ruled it out just yet. There is still plenty of time for fish guy wang. @ seven: Good to see you man. I dig your concept. No crits yet I am just keen to see some more of your rad art :) . @ Empty: I really dig the concept man. You could…
Making a facebook/twitter account for your game barely takes any effort at all. You don't "have" to update it every day or even week. And any updates you do make, you'll be making on your sub domain anyway so all you need to do is paste links, which takes a few seconds. Just make a place for a bunch of people to gather…
Hmm.. with regards to the dial looking flat, I think that you are absolutely right, especially with regards to that earlier updated version (I think it looks a bit better in the update I made before reading your comment, as attached below, but still needs some work). Hmm.. More details (such as imperfections) would enhance…
@gsokol: The ability to edit/modify uploaded models isn't in there. I am hesitant to add that in. However, I can say that I will add the ability to remove uploaded models in the very near future. Updated models can be re-uploaded then. @Joshflighter: Anyone should be able to view your uploaded model; click the share button…
I think the easiest solution would be to just make sure DeferCompression is always on - if its only for portfolio renders. One thing to make sure you always have it set to ON without having to edit properties requires a little ini tweaking, but in the end you'll love the new feature. The August UDK we added…
Update to this. I was able to get it to work, and here's how (just in case someone else down the line needs this information). After you export your low-res TPose mesh from ZBrush, make sure you save your tool because you will be using it again. When exporting into your 3D app (mine is 3DS Max) make sure that you do not…
Hey everyone. I have an update, and a serious question. I'm not going to retype my blog here, go to http://secretsilent.com/drose to read my thoughts and problems. In short, I'm concerned this isn't coming togheter well and that when it's done it'll be way to late for me to worry about applying for jobs with an updated…
Thank you very much everyone. I am sorry for being so slow with updates, but I have been very sick (still am), which has slowed me down quite a bit. I am working on the Zbrush part of this workflow, and I might post some updates as I finish different subtools. I haven't been working in Zbrush for very long, so it might…
This update looks like $#!T... Here's my first pass on "alien droppings". The last remnants of the valiant redneck army of earth. Comp shot: They're currently unoptimized but each pile is sitting at 8k tris, which i can live with for now. The worms are actually using the texture i had planned for bones, with the tip being…