Looking good, loving the high poly stuff akh; and Azzamat, nice clouds I'm been slow to get started on this but picking up the pace now. I've got a base down on most of my textures and basic modelling, I'm gonna be iteratively refining textures and building on the modelling from here - and getting it into UDK ASAP for…
I`m also using the assign vertex color method in 3dsmax and had the same issues initially. It`s been a while so I don't remember how exactly I arrived at this solution but this is what I use now to get it working: place a skylight, set the sky color to pure white. use assign vertex colors with default settings…
I don't think this has anything to with synced normal maps, it's just that Maya handles edge padding differently, here is what I discovered, but I haven't found any fix so far. Both in 3dsmax and xnormal I get the same issues with hard edges; but they're generally acceptable, if the resolution is small they'll be more…
you should really read more about topology, your mesh has lots of issues like ngons and weird smoothing groups and the topology is not suitable for either animation nor posing the character well the textures are also veryvery basic :) i assumee you box modeled it in maya/3dsmax or something comparable? because the overall…
looking at this screenshot I would say you can do the same with most major 3d packages. At least in 3dsmax you can create a plane, slap the PSD on the plane and usually it should read the texture each time you changed it. You can tweak the tiling settings just like that app you mentioned in the material editor with 2…
I've found a workflow that kind of works but messes up very slightly, you can create multiple color sets to paint rgb seperately and then duplicate the mesh to merge the colorsets with the channels option, that seems to work reasonably well. But there is no way to seperately control the rgba channels after that so I'll…
I don't use 3DSMax but this tool looks amazing. I guess it's much about perserving the volume as it is to have evenly spaced vertices. And I simply don't know any other thing that does exactly that (do you?) Today I was having a problem relaxing something like in '1', but could only get '2', when what I wanted is '3' Does…
3dsmax has a great way of handling this in Motion Mixer. You create the cycles, load them into Motion Mixer on different layers and create a transition track. The walk then blends into the run then into whatever else you need. You can filter the different body part. Normally I block things in with poses, animating the root…
Thanks for your help, I am using 3dsmax and the DWG is just some splines which represent a flattened ortho plan. Here is another screenshot. I can extrude it, no problem about that but the shape won't be right as the flat 2D view is in ortho perspective. In the previous screenshot the angle is 90° in ortho so in 3D I…
FYI, here's how to embed images: http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#forum When you select each of the two bone types, what do they show in the Modifier Stack? That should give you some clues. Which version of Max are you using? Some info about how bones work:…