No because life isn't a movie about the evils of unregulated capitalism and nothing is that dramatic. What I did try to say is.. Introversion and hyperfocus are not uncommon traits in people who make video games and you get less petty bullshit with people like that. There is no guarantee a small studio will be a wonderland…
Is it regional? The reason I started using Max was because every studio I've applied or worked at uses Max, this is the US east coast to the southwest. It seems like most gaming hubs grow out of 1 or 2 large studios, either by their collapse or employees leaving and starting their own studios and they just naturally bring…
The problem with XSI is that unless you work in Japan/Canada, theres hardly any studios that use it. I know of only 2 studios here in the UK that are using for game development. I too prefer XSI over Max and Maya, but their ain't much point in sticking with it when all the jobs are for studios with pipelines built around…
In all fairness and to be more precise my point is that this never gets talked about and when it does it usually gets treated the same, hard work is the only way and that is linear thinking. What is the requirement for hard work? Determination? Passion? Motivation? Talent? a mixture of all of them helps but what happens…
Because some studio's use 3dsmax, and others maya? or XSI, or whatever! same goes for zbrush and mudbox It might do the same thing, but diffrent studio's use diffrent packages. you have to adapt to the package the studio your working uses. they have built all the export tools etc to that specific suite of programs.
Question about hiring: How important is location on an application? I've always assumed that its not super relevant, but an opportunity has come up for me to live somewhat affordably in SF for about 3-6 months, and there are a lot of really cool studios there. My current work is all freelance from home (right now, in…
That really depends on the Studio you are working or like to work. In big studios specializing is key cause the pipelines look more and more like vfx. Everything is getting more complex and detailed in some Studios. But there are a lot other they dont follow that trend. Its up to you. Be warned life may have other plans…
This is a thread with a bunch of stories of how artists got into the industry, I think you'll enjoy reading it. http://polycount.com/discussion/89972/getting-into-the-game-industry-inspiration-of-a-different-kind/p1 The thing to take out of it and to answer your question, is that everyone's path to the industry is…
Ok here's the thing; the head of Cyberconnect (not the Montreal studio but the CEO of the whole company) came to our school and invited us to apply if we were interested to work in the new Mtl studio. The guy was extremely cool and seemed passionate about everything of what they're doing. No need to say a huge part of the…
The video speaks a whole lot of truth about mismanaged studios. It is good knowledge for young people looking to break in the industry to know. Visual FX houses are much the same. The key thing to remember though is for every bad studio, there is a great one that treats their employees well. The only hard part is…