No, padding will not improve blending. The filtering happens in the driver / hardware level of the gpu and it doesn't care about your uvs. It's simply not possible as far as I know. Instanced objects are just instanced prefabs and if they use a material capable of instancing they will be batched during rendering as good as…
@miguelnarayan pretty much nailed what I meant. Just keep working on clearly and cleanly defining the lines and edges of your characters. I would also look into doing lighting studies on shapes as well as people! This will help you with blending and shading cleaner too!
Check to see if your UV lightmaps are snapped to pixels the same size as your lightmaps size in udk. For example, default is 32. This will help reduce the lightmap bleeding. This is a video about it, has a lot of good info [ame] http://www.youtube.com/watch?v=ntx10JMl9f4[/ame]
Yeah I'd get digging into Mecanim. That might help you with understanding how animation works in Unity; using animation layers, avatar masks, blending etc. For control objects, I'd suggest giving each control bone a gizmo. You'll find that in the top of the inspector.
The blend between the rock texture and the landscape material on the top of the rock looks a little harsh mostly because it looks like its not as high a quality compared to the main rock texture, you have some nice details on the sides of the rock compared to that it just looks flat.
I really dig Qolop's blue underwater lookin chick, interesting design and not a mech/robot suit. the texture is pretty vibrant and the blending of armored plates into organic flesh is organic and subtle. Goldo_O's is pretty interesting too, more so than most of the other pieces.
This is pretty interesting news. Can't wait to see more details on this game. I'm interested on seeing how they can blend the elderscrolls world and story telling with an MMO structure. Like if they utilise fazing or some new fangled tech to have story and world co-exist.
No. You essentially pay only for updates. So pay 20$, cancel sub, pay again when interesting update come out. Sub is only for people who want access to Marketplace, bleeding edge source code, and ability to contribute to Epic code repository.
I think it's a safe bet to say argyll + dispcalgui is the best calibration software. The dell ultrasharps are pretty good, they come pre-calibrated from factory surprisingly well. Some say they have backlight bleed, which they kind of do, but I don't even notice it.
Cartoons have been using CGI for a while now. Even the Lion King in 1994 used CG for the running sequences. The animators are just very clever to blend it in with traditional animation. [ame=" https://www.youtube.com/watch?v=HLmAT6t5kL0"]www.youtube.com/watch?v=HLmAT6t5kL0[/ame]