I tend to find that I get on with pretty much everyone as an aquaintance at work, although I do stand guilty of being one of the socially inept, spent the entirety of his teenage years in his bedroom type of person that Daz speaks of. These days, I'm usually one of the quieter people at work these days, although I did try…
I really liked it, looks great, its awesome to see Indy back in action. Playing up the age is great. The parts that worked for me are the parts where Indy is doing what he always does, the parts that didn't, where the hints at brand modernization and torch passing. I'm a little reserved about Shia LaBeouf. It just seems…
meh yet another of those tests, splashdamage should update perhaps their tests because theme wise this is getting boring. - I assume you did not thought about using colored lights? because the ones you have are either default setups or just white lights (it has the grey layer). So presentation wise they look rather boring.…
I'm having fun so far. Almost to the end of Act 2 (it feels like it anyway). No real complaints so far. Still don't have a real good grip on the cqc techniquing. Much better off than where I was last time I played MGS3. I had just started, got my gear, tried punching an aligator, then drowned in the swamp. -.- Don't mind…
The nose feels the most egregious to me. It seems to lack any internal infrastructure. I know it's supposed to be stylized but I would build that out a lot more than where it's at now. Bring some of that structure beneath and around the eye too, as it's currently just kind of floating in the socket in need of a little more…
Hello Polycount Crowed :blush: After years of just passivly watching all this awesome art, I decided to finally start my own topic here! My plan is to regularly post my current artworks. Any critc and feedback is greatly appreciated <3 I know I have to grow a lot and getting tips and help from you all would be fantastic.…
Hey, nice result :) Here some tweaks I would suggest: Especially in this pose the legs merge together. You could use darker values on the inside of the legs and a highlight following the meshes shape (imagine a line down the front of the leg) to make it more readable when overlapping. Guide focus towards face and hands.…
@ellis_3d Love the blockout you've got so far! I don't know if the hills need to be pushed back too significantly, maybe more just increase their overall footprint, but I would recommend giving them gradual peeks and valleys as they look to be rolling hills in the concept. Though if you're thinking of going for more a more…
Some refinement for light on volumes and minor changes of silhouette. I tried to show how elements created from different types of fabric fluttering in the wind to emphasize the impression of her flight. The idea of the crow's nest seemed a little far-fetched to me, so staff replaced by a more conservative variant. In…
I stopped being able to come up with interesting concepts for lost interest in the Monster Girls Challenge, so the past 2 days I've just drawn video game characters from memory... Day 16, Velvet Crowe from Tales of Berseria ... but the sketch came out so wonky I felt bad, so here she is redrawn digitally! Day 17, Sephiroth…