Hey thanks all for the comments, this is fantastic. @Brian "Panda" Choi xD better than a drone delivering something? @AlirezaMorgan Hey thanks :3 I did not play Overwatch but is one of my bigger reference specially to defend the fact the art doesnt need to be dirty too looks awesome and Overwatch has a lot of charisma.…
So I fired up the Demo after downloading it for 15 hours... I opened up a scene with 700k polygons, in 2009 it opened up quite fast and was ready to go fairly quickly, I fiddled around with the scene a bit, no problems there. then I tried to set up a camera and record the FPS and so forth. I opened up 2012, the file took…
Todays update I reworked the head. I will put the side head bone and the eye brow wrinkles in with the sculpt. Getting rid of them cleaned up the mesh a fair bit. Im pretty happy with the head topology right now. Im actually pretty happy with my progress right now. Its lookin good, I think. I personally like the…
I wish i had a visual update. But this post is going to be text for now, until I get to a point where i can show some rigging stuff that might be remotely interesting haha. In the tutorial so far, Its been mainly messing with Joints. Which is a good thing, because there was apparently a lot i didn't know going on with…
I mean in DDO. If you look at the DDO UI, there's multiple tabs for each map. So when you're in the Gloss tab within DDO, you're working on the Gloss.psd in Photoshop. Adjusting colors and texture intensity in one map doesn't affect anything in the other maps, however the DynaMask and texture scale generally updates for…
Sorry for not updating for the last few days.. I've been playing Guild Wars 2 :P Hi, thanks for the feedback. The air conditioners and trim do have bevels, although it is hard to tell from so far away. As for the trim, it is painted metal. Do you think it is easier to see that closer up? Otherwise I might change the colour…
In support to final fight, I do remember a post suggesting the GPU baker would be available before Christmas 2014 (In time for Christmas" was I believe the title post on FB), and that Suite 1.9 was delayed until early 2015, with no specific date as Sytnaesthesia points out. I'd like to think I echo the sentiments of the…
July 1st, 2018 Was working on the usual high poly to low poly baking, when it dawned on me. Can just bypass the high poly & bakes & just remap to a trim sheet instead. At least for common assets, and reserve baking for hero props. This should free up some overhead and speed up process. https://youtu.be/dGffytWd4ag…
Thanks for the tips! This one is not my principal machine yet, but if my experiments go well I want to make the transition for that and buy a better graphic card. This one have only a nvidia GT 730, is a i7 with 16gb ram. My first try was the substance painter, because in windows I was having a "missing update problem"…
Thanks again @somedoggy, that input will come in handy. I tried it out in my environment, but I toned it down a bunch because I felt the particles were kind of drowning out the texture detail. Also, sorry for the long delay between updates again, was in a bit of a crunch mode at work and didn't have too much energy to…