I think you could stand to bevel/soften the edges on the armor for your Earth set, the sharp edges on the shoulder and waist armor might not bake that well.
dont understand why ppl think rolling is hard, you just take your stylus to the edge of the touch screen and tap it into the edge, and voila, you roll!
Nitpicking time! sorry, but just a couple of things that jump out: Ignore anything that is actually this way in your ref, mostly doing this from memory 1) Don't know the exact name of these things, but they are huge, seems like 5-10% to small, and the edge seems a bit small 2) Seems like this was modelled on top the…
Having looked at your PSD, the problem is due to your hand painting where the colours are far more blurred/faded at the edges than typical anti-aliasing between colours when baked from a modelling package would be, no doubt due to the level of 'softness' applied with your drawing tools. Don't forget the colour influence is…
@ AkiRa: Thank you very much! The cloth in particular was very challenging :D @ Add3r: Thanks! The lantern was done by hand. After 2-3 failed attempts at the beginning I went back analyzing the shape of those lanterns one more time to get it right. I began with a low res sphere, supported the main edges for the "metal…
It's a largely speculative article with little to no sources, references or even understanding of the problem (he also contradicts his own article title in his conclusion...). The idea of vector based animation isn't new; it's already used in some cartoons as a prime example. It's a natural extension of vector based image…
Pretty bad examples considering that of the two painting videos I've have seen Laurel Austin do, the first thing she does after sketching is create a mask and block out the soft gradients with a soft round brush. It's also very obvious just by looking at her work that she makes good use of the soft/smudge brushes when…