Hehe yeah - the update plane thing was in 1.07 ... then got mysteriously removed from 2009 and 2010 ... then came back. As for this new version, I dunno. It's cool and all but I think it would require some bigger paradigm shifts than just this auto retopo to really bring it to the next level. As usual, features are being…
it would be good if the images were slightly larger on my screen in the default view before clicking them to make the image viewer pop up, I don't know if that's a limitation of the blog website or what, but for example, on my 1080p monitor, your female anatomy image takes up less than a third of vertical screen space.…
Here is a chess piece model I worked on in Spacedraw. I love how much control we have on just a phone/Tablet. I can even work on cage modeling without any issue since we can easily merge vertices and extrude. As others have said, you can't make a 3D short from this program, but can easily be a part of a professional…
How big is this landscape? What is the size in vertices you entered when you made it? 18 mil verts is like 4096x4096? Because that is way way too big. There is a setting for landscape lighting quality, but unless you changed that it probably already is on lowest quality. In properties, Landscape Lighting or something it is…
man i am in love with your textures! GJ i wish i had a bit more skill at painting. I dont usually comment on other peoples work but your house is so awesome that the one, small thing that sticks out I just had to point out. if you made the wood slats on for the front of the house vertical i think it would bring a lot more…
We've spent a bunch of time setting up a P4 server and dealing with integrations / merging. But out of that, have fixed up a few things and I got a chance to look at some wall climbing. Imagine more limited speed and specific animations for traversing rough vertical terrain - like a terrace, decayed castle wall, or cliff…
Material IDs are for assigning multiple materials to a single model, but they are assigned per triangle (or per polygon). Material IDs do not blend, they are one ID per face. Material IDs cause the vertices to be duplicated along the seam between the two IDs. This increases the in-game vertex count, which is not really a…
Hi glad to see you're going for it: I would really recommend putting a pose into the fingers. Looks like the hand is unfinished b/c of the finger positions. The squash and stretch on the tree part on his head in the run looks out of sync with the run itself. Arms on the run cycle feel a bit too vertical on the up, I feel…
I like it a lot and it definitely looks like a 40k piece but I feel like there is something off about the bricks. particularly the distance between the bricks on the rows where there are only two bricks seems to be huge compared to the bricks on the rows where there are 3. I would in fact go so far as to say the ones on…
This is my method for unwrapping curved pipes in Maya. The method is as follows: 1) Use the Unitize function to separate each face in the mesh and have them squarely fill the 0-1 UV space. 2) Select the edges where you want your seam. 3) Convert the selection to UV's. 4) Invert the selection. 5) Use the Move and Sew…