well, I figured I'd give it another try since there's been an update. it's still knackered on 5.3.2 but things have changed you can build landscape HLODs provided you don't try to build too big a level (4km^2 for me) provided you disable virtual textures. you cannot build all the HLODs - at best I've managed to get 2km^2…
Just guessing here but in the Foliage mode panel check the Cull Distance Max setting. Also check the LOD settings in the static mesh asset. Play with those values and see if it makes any difference. Thought process is that distance culling is based on either distance from camera or size on the screen - sometimes because of…
So i've been messing with this little app, trying to render out some vine decals. I've got a scene set up in max because its the only app i can think of that would let me do this. I want to apply an alpha texture to the highres and bake. I've got it set up and it looks good when i do a standard render, but when i try to…
@floon I never decimate my meshes, unless it's a character going into Marvelous Designer. To speed up simulation performance. But for baking I go with the original high poly model to get best possible baking results. Also, I always use .obj for baking. I haven't encountered shading problems when getting an .OBJ (yes,…
I find myself posting on Polycount a decent amount these days. I often end up posting about the difficulty in getting jobs due to over-supply of artists, and similar negative (but realistic, I think) points of consideration. I feel like I tell plenty of people that their dream of establishing a killer career working on AAA…
Just fyi, holy Unpleasantness that was long, seemed they only wanted to hear about the a.I. stuff irl they stuck it right in the middle so they think people wouldn't see that nor pick up on it. Just fyi if you decide to be a decent person and provide that feedback, i did it so you can expect how long it will take, about 30…
Hey all, my mate and myself have got ourselves an issue which I hope you fine people can help us out with. Basically im looking into the possibility of creating image strips by hand (if he can't get a tool or figure out away of doing it programatically in XNA/C#), the problem is I don't really know the best way of going…
Hi guys, We're sharing a demo video
of our Post Nuclear Warzone City, a set of game-ready assets built for quick
use and easy customization. We had a lot of fun putting this one together,
especially making sure it runs smoothly in-game without heavy tweaks. https://www.youtube.com/watch?v=0IWiRPwejwI Here's some…