Pretty much done with the blockout about to start the high poly sculpt, but would appreciate any sort of feedback anybody might have before i jump into that : )
None of these are and none of them are better all around, they all function in different scenarios based upon how a game is being built or any project for that matter. There are also several other methods you didn't list that have their use cases. Method 1 is usually not just by itself most of the time there are…
1. What was your favorite class in High School? D. None/Other (Art and Design). 2. What was your least favorite class in High School? D. None/Other (Woodwork - Fuck birdhouses). 3. Do you have a higher education? B. Yes! University. 4. How do you think? C. Mixed 5. Do you remember your dreams? A. Yes, I do! 6. How do you…
Hey thanks for clearing up the non conductive colour spec thing. Finally got some time to implement your feedback so I've stripped out the AO + Cavity contribution from my Albedo and Spec. And as a result had to tweak some of the values to retain what I think are the right mats. So here's my maps - before on the top, after…
No worries Pies- Im just glad to finally know what Halo level people are talking about! Synergy: We might post some process stuff down the road. Whats been exciting about this project is its the first time I`ve ever been able to work almost exclusively in max. The way cryengine3 is set up, 3dsmax is basically an extension…
you'd have to secure a job offer from your potential employer first and foremost. qualification for a visa is a big question that depends on your skills and education and is best discussed with the company directly. it's a whole process in which the government has the final word and does not work out for everyone. jobs…
I'd say that if you ask the company the company will almost always take the safe route and just say no, simple and easy for them. So just don't ask, and if told to take it down then there is nothing you can do, but I usually wait until the game has gone out of fashion and nobody cares anymore then re upload it. But yeah I…
Thanks for comments guys, Oniram - The haze is hard to judge on the static photos in the scene when its all moving it does feel alot more polluted, I've also changed the colours to be alot more warmer and brightened up the scene as it was to contrasting. chrisradsby - thanks for the image and video! I've gone abit more…
Been great watching this thread. You've made some really smart choices with so many of your props/infrastructure and have done a great job bringing it all together in a pretty well constructed scene. I know it's not your goal with this exercise but I'd love to see this scene done without using real time reflections and…