As you force yourself to improve by doing more work, you will naturally "become one" with whatever software you use, learning the technical side of things as you go; you will learn tricks and techniques that you will incorporate into your old work flow to make a new, better, and faster one. As long as you aren't completely…
Here is an update of what i have been doing! alot of work in UDK to get some good lighting and FX helped tons. im thinking about throwing lava out of the lights and adding some weapon racks and filler items for the walls. mr bear - here is the new lighting. its still not colorful like i would like it and i think im going…
Recent iPi Change History Latest version: 1.3.1.123: * Improved calibration algorithm for dual Kinect configuration. * Improved accuracy for Kinect cameras – taking non-square pixels into account. * Minor UI improvement: support for drag-and-drop of video and project files. * Minor bug fix in activation dialog with…
I have the latest one installed which is 2.3 if i am not mistaken and i have tested other versions using the roll back feature. OS - Windows 7 Professional x64. CPU - i7-4820k https://ark.intel.com/products/77781/Intel-Core-i7-4820K-Processor-10M-Cache-up-to-3_90-GHz GPU - Nvidia GTX680…
I looked over his thread and it had some solid information. The only other thing I can think of right away would be to create a new material and start with only your basic diffuse map. No spec or normals and save it out (as well as the package). If you can get a basic material from a saved package to load, then you can add…
Yes his unit is one i used as reference a long with a bunch of other reference. Unfortunately mine looks like a darn ATM. I dont see the problem in posting items which look similar structure wise. How many barrels, chairs and street buildings have we seen on polycount? My texturing style is different to his. Its all my own…
I recommend starting with Blender. I'm assuming you have zero 3d skills so start with easy items (hand tools, simple furniture) to get your feet wet and familiarize yourself with the the tools and modelling process. You can do zbrush hardsurface but a) you'll have to buy a license b) it's going to be more challenging doing…
Is it possible you've selected those polygons at some point and locked them ("J" by default)? This would make them unselectable and skipped on export (for memory anyway). With nothing selected press I to unlock them if so and then meshcleanup or manually select them again; the best way being with MMB lasso select (which…
That examples has both slashes, \ and /, which may not work. I didn't try the script but the macro version in repete's first post works fine with custom dirs. Also if by mm_saveLayersAs you mean the right-click option that was intergrated; that seems to work in 901 fine for me; in what situation is it broken for you? For…
As much as I love the ME series, I think 1 & 2 suffer with respect to each other, sort of a Goldilocks problem. The first game had too much fiddly stuff to mess with. Huge amounts of loot and inventory to manage, time-consuming (and dull) planetside collection missions, etc. The second game over-corrected by not having…