I played the Dragon's Dogma demo and was let down by the combat - it didn't really hold a candle to Monster Hunter, it felt really crazy and unfocused.
There is currently a hotkey, but i'm going to expand out that system to be more versatile :) . I just didn't demo it in the first video as it was easier to show with the switches.
http://udn.epicgames.com/Three/MaterialExamples.html#Transmission UT3 used it on a lot of it's foliage meshes. I suspect the Day / Night demo in UDK does the same.
Our team is growing and are working on putting together a playable demo in on of the races starting cities. Still looking for 3D modelers, animators and sketch artists.
Very interesting. Has anyone been able to find the video mentioned at the end of the Siggraph presentation "Video: Proof of Concept Demo – ArchViz Workflow"?
This was done as a demo for my studio. The topic was Nature and Design. It was a lot fun and I really enjoyed getting heavy in the art talk. Thanks for looking!