This looks awesome man :) If you're after a more "minimalist" look on your textures without them feeling flat, try exaggerating some of the details you've decided to add in a little bit. The stitching on the vest for example! I really like the pattern and shape you've chosen, if you make the wrinkles surrounding them a…
Thanks again @somedoggy, that input will come in handy. I tried it out in my environment, but I toned it down a bunch because I felt the particles were kind of drowning out the texture detail. Also, sorry for the long delay between updates again, was in a bit of a crunch mode at work and didn't have too much energy to…
Your metal doesn't look much like metal. This isn't only due to the specular but also to the saturated yellow on your gold for example. To make it credible, you could subtly paint browns and greens in it. And overall that's the main pb in your texture : the colors lack of style. Take a look at the witcher 2's stuff, how…
I like the idea, but depending on the style and level of realism you are shooting for, I would: - Make some variance in the hue and saturation of the leaves. They are all too perfectly healthy. Add some subtle browns/yellows into the greens and play with the saturation in some areas to make it feel more realistic. - The…
I don't enjoy TF films as much as the next guy but you know these movies aren't designed to cater to us anymore right? TF movies are predominantly for the under 14 crowd...mainly because they know that they will make a ton off of global merchandising. Its a shame, but its the same reason a lot of the remakes of older films…
There are many discussions over the Indie products at this time and I am looking into all of your questions and will hopefully have answers for you in the not too distant future. ;) Please keep in mind the community is still very important to us and a priority. Greg Brown (Poly_Pusher- MODO & MARI Creative Specialist) and…
I bought Brigador in Early Access and haven't regretted it for a second. The music, the gorgeous old-school look and normal mapped & lit sprites, the fun of stomping on running crowds of pixelated people...all gold to me. You might not realize this but they were GOING FOR a late 90's aesthetic, which your comments seem to…
butterflies are easy, you don't even need to animate them right as they have so fast movement its ok to have 4 frames of them and let them switch randomly, it gives an even more natural look to the particle system its not really needed to use anything but a 2tris particle that is facing to the camera, as the movement isn't…
Cool, Looks good. It seems a bit clean and flat.. If you added a AO pass or painted some shadows in the cracks and gaps, and maybe a bump or normals map for the rocks especially. Not sure why there is a light brown line on the corners of the wood, maybe it's what you were going for but it looks unnatural. Your right, the…
It's all pretty noisy. I would suggest you ditch the photographic textures entirely from the cart and paint in the basic detail by hand, then add some overlays if need be. At present it looks like you're just copying and pasting directly from photos which, while it's not entirely terrible on the wood, looks pretty nasty on…