That's the padding issue I get when I use Mental Ray in max 2010 and up. Not only does it fubar the padding causing seams, but it incorrectly fills in the background color of the normal map, even though the "background color" is set to the right color in the render to texture settings. It also has a bad habit of…
This is a mercenary game model and sculpt targeted quality for a AAA nextgen game i hope. He's got two outfits one casual the other the venture outfit. I'm still currently finishing up the venture outfit's textures, I'm also thinking of sporting him a cowboy hat. This guy looks like a kill-for-hire dude out in the…
well it might be a problem when you are creating content for web, and your target audience has a huge range of computer specs possibilities. Having smaller textures would indeed help attenuate the issue, but still, call me a control freak, but I really rather have full control over the whole process. bugo: bringing them…
Tools > Grab Viewport No one wants to see your taskbar. Besides, large icons in 7 and vista eats up your screenspace for working. Someones a bit antsy D: remove the extrusion on the backside of the handle from your lowpoly. you will gain little to nothing from having the extra poly detail on this part of the model given…
Helldiver: It is for business. Targeted at the European retail market but also with online international sales most likely. I don't think I should say much more than that. :) Yup, I'll definitely try to get as much mileage out of all the assets as possible. I don't know if there are any plans for rulebooks immediately.…
since when does it only work with directional lights? Well basicly the last time we changed stuff on lighting is years ago and was on UT3, since then we only used one directional light for the sun as more lights ended up in possibly too high shadercosts - depending on the game and what you want to show texture/polygon wise…
The problem with Flash is that it's usually slower than html sites and people looking at thousands of reels are not going to wait for it to load. It's similar to having a splash page in your site instead of showing off your best work right away. If the person looking at your site isn't impressed immediately they will close…
if your using max lonewolf try this. Add a skylight casting shadows, set its intensity to about 0.8 and make it the colour of your sky. Add a target directional light casting shadows, set its intensity to around 0.5 and up the res on the shadow map. Turn the shadow density down to around .9 and take the shadow colour away…
Fish - 30 fps isn't that bad for a console game. Most PS2 games run at 30fps, and it's usually hard to notice. I still agree though, that the art quality won't quite be to Unreal3 standards. Strangefate, I agree and disagree with you. I think the higher the target is, the more the textures will remain the same. For…
Think of the resolution rating as you do your computer screen. The rating actually is the second number that is typically shown in computer settings. For instance, a 720 TV is 1280x720 in computer language. To display a computer image properly to the TV, you'd need to supply that resolution to it. The P is for pregressive…