the concept artist deserves to have his name mentioned when using his/her work. the dudes name is cole eastburn. and in my opinion earns tons of respect. he has an interesting story. your loops still look all over the place. nothing seems to be defining anything. but to answer your question: if you are going to normal map…
Shotgun is right about the anatomy, but the good thing about 3d is that you can always sculpt it later, which will be more than enough to get your model looking spiffy. Just make sure you have good anatomical refs, especially for the arms, which look like badly defined bulges at the moment. And fix the eye sockets. The…
"Gloss" is commonly referred to as "Exponent" as well. It defines the width of specular highlights, which can be used to fake "hard" or "soft" reflection of light. This image from the Valve wiki shows it really well. Specular Strength and Exponent can be used in conjunction to emulate a variety of surface properties. The…
But i can´t find anything about the supported textures. About the animation this should obviously answer my question: the question is, if could be achieved like in xna: Export the animations(Idle,Walkcycle,Runcycle etc..) in clipanimation and to split up the animations later in the application. In the Application the clips…
Completed the game now, I thought the final chapter was fantastic. Whilst it certainly got less scary towards the end due to the army of necromorphs, it was still awesome for a limbless bloodbath to insue. The boss and ending are definately one of the most satisfying in comparison to the majority of games I've played at…
Well i definately like it more now then when i made that comment, its still not as good as the original dialogue tho but its on par or better then most RPGs released today. When it comes to dialogue in games i think we will have to wait for a looong time to get another game that can match FO1/2 and Planescape: Torment oh…
And it's nothing like pixel art either. Pixel art is more than just using pixelated brushes. I suggest having a look at these tutorials: http://www.natomic.com/hosted/marks/mpat/ http://tsugumo.swoo.net/tutorial/ Also, if you made your own avatar, i suggest saving it as a .gif, instead of a .jpg. Chances are that it may…
I'm with mop. He is far too smooth. Gives him the impression of wearing a fabric zombie suit instead of actually having rotten skin. 1024 definately seems overkill. If I were you I would also spread some that poly love from his head out to the rest of him. It also looks like his arms might be too short.
Had a go yesterday, gameplay is really fun, definately think I could get into it. Only thing that horribly jarred with me is the voice acting. Every single voice said to me: 'im just someone reading some lines for some game. meh, pays the bills.' if theres a subtitle option and an option to turn off the voices I'll use it,…
What, it's just coincidental that the games they bitch and moan about are ones that are more inclusive of LGBT people, people that aren't white, etc? There's no conclusion to take from them saying that any gender except male is "political" and that LGBT characters merely being included - sometimes in as little as a small…