Just to add to this, here is a link of the render I took when it worked originally. Absolutely no idea why the wrap deformer no longer acts in the same way. To my understanding, starting from scratch, building the hair again and going through the whole process should have worked (as it did last time) but for some reason…
I was planning to use maya soft-body to add like a thin layer of fat on thighs, butt cheeks. It looked really nice... silly me thought it would be easy to do... only after hours later did I figure out you need joints to control any vertex movement? Yes... I was planning to use it in unity/unreal... Is there any easy…
nice design concepts! i like the perspective. i dont think your stairs are lacking something geometry-wise, they fit quite nicely to the style of the concept. add details and areas of interest in the texture. about stacking uv-islands: did you move the stacked islands out of the 0-1 box? having them stacked while baking…
Looking good I like the "character" he already has and he is only half a person =) Nice to see someone not putting all thier character models in a ridged spine pose. It adds a lot to the model if you can model a wee bit of posture like you did. NICE! I'm not so sure you need the polys around the eyes you could just paint…
also i'd like to add, that there are plenty of western companies producing in shanghai, 2k for example - talked to them sounded somewhat cool but i decided to stay here with my dad beeing sick and all, i'd rather stay here for while until its all over. But i'd totally do it for a limited amount of time and if my girlfriend…
I like the mood and detail of the scene. lol @ "non vegetarian food" sign Everything looks pretty used and dirty but the garbage can looks brand spanking new. I would add some dirt/scratches/rust to it. The left side of the building (looking at the first screenshot) doesn't show any bricks but the brown/white texture. I…
[ QUOTE ] if you say someones head literally exploded, it means that actually their head really did explode. Theres a private eye book of quotes out where all sorts of sports presenters misuse the term to comedic effect. [/ QUOTE ] the dictionary gives both meanings. Apparently the word has been used to convey either or,…
Amazing stuff dude, well done! ComradeJ made some valid points about the accuracy of the characters proportions to the originals. That did occur to me after the initial "HOLY-SHIT-AWESOME-OMFG!!@!1" effect. I'm not sure how much leeway you'll have with texture distortion if you try tweaking the meshes of such low-poly…
Great work everyone. I have to say though I am not happy that Dargon's entry is up there. He clearly did not follow the rules about not adjusting the base mesh.... I spent hours coming up with clever tricks to add parts to my model without it showing visible seams. Sigh... so much for that. I guess the rules are just…
I have a question that expands on this... Say you're working on a tileable texture and you want to offset your ambient map. But then you also have a normal map that you want to add the same changes to that you did on your AO. And yes these are both seperate layers in the same PSD file. When you're clone stamping out stuff…