Your questions are a bit broad and hard to answer without additional information You can go any number of ways base on what you want to achieve All this options are viable and eventually will lead to the same result What you have right now 100k dynamesh can easily hold so why would you need clean topo ? High res topology…
I worked with him over spring break, he's working for So Animation in New York now, but he came down to Tampa to do some caricature work at Busch Gardens for a couple weeks, I'm heading to the Caricature convetion in October, it should be fun. Most people don't realize what a 'caricature' is, joe exemplifies the…
Star Talk radio, a podcast done my astrophysicist Neil deGrasse Tyson, and in a 2 part show he talks about video games and there effect on society. At the same time he play clips from his interview of Will Wright. Part 2, I think will be up in another week and a half. Advancing to the Next Level: The Science of Video Games…
Ya got baking errors. Might be a good idea to straighten the UVs of this part in order to get rid of this. Also, the aliasing on the paint in spots like this need to be fixed, I'd say. Also, I'm not understanding what this piece is. I know it's to attach the headlights, but I've never seen a part like this. Do you have a…
Here is the latest stuff from the anatomy studies I do. What I can tell about this part that it was the most challenging part so far. Hands are tough indeed Though, eventually it turned out pretty good. As the reference I used my left hand, and it was one of the hard part cause I think my hands are not so expressive and…
Good job on the fixes. :thumbup: Just some further suggestions (mostly stuff I hadn't paid attention to the first time). * : The limiter is part of the intermediate part, not part of the mag lock/trigger guard. It's constructed like this : http://www.arizonaresponsesystems.com/notes/notesak/ak47build/akbmag12.jpg…
The ''Here'' part feels a bit floaty with the mouth. I'd make it faster with an overshoot. At the same part, I feel the body is too snappy itself and should be overlapped so it moves after the head and mouth. Interesting pieces. Sonny said: Nice start. I like the overall poses, even though it's hard to tell how they are…
And the base colors filled in on the Daedalus- From this screenshot it's evident that the stock/wooden parts will need some TLV, and pwehaps make the scope/metallic parts more embellished! :) And a before/after of it with some lightening and repainting: And a 3D model of the latest iteration- I think the color scheme needs…
Hey I like the texture work in general, I'd just make some artistic choices here and there. The face sticking out is one thing; Since it's not a real human, Jarred's choice for a more pale, dead skintone actually works better. Also, having the body part be very different color tones from the mechanical part separates her…
Ok, so started piecing some parts together. The most tedious part is the palmrest, I think its coming along nicely, but then again its past three in the morning, and im tired... So you guys be the judges... Gonna continue with the bottom portion. Pretty much my plan is adding all the details that will be mirrored over...…