I became an electrician this year after ten years in the games industry. I had previously worked in electronics, so it wasn't a huge transition for me. The improvement to my lifestyle is so great that it is hard for me to put into words. Going from working 60+ hours a week (some years it was 80+) to an average of 40 will…
hello everybody - I went back to my big level project and finished a few things for it. I think I pretty much felt like I hit a milestone for this one, at the same time, new challenges appeared but those challenges are accepted as always. I got three latest renders up and going :) implemented - first pass; 4 modular…
In regards to the argument of game designers must play games. It is beneficial for game designers to play games, but I'd argue that the vast majority of hopeful game devs are hindered by their gaming habits. The biggest problem I see is that every indie gamedev wants to make "their game". Their idea of a perfect game, is…
Also, a bit of a sidenote, but paid tutorials are a really good investment if you're considering 3D art as a career. Most tutorials are within the $20-$60 range, which is a modest investment compared to any other hobby, and will teach you skills that are crucial to the industry. You can also get free student licenses for a…
Yes, this got a bit out of hand. Every change I make to the face changes the overall mood. Showing the teeth makes it feel more like a pinup. This is quite a tough challenge, you're right I need to take a step back again before I end up with 20+ more iterations. For the other one though I think these corsets would look…
Thank you for getting back to me so quickly PixelMasher and Deathstick! In answer to a few of your questions, the scene will be a single room with 1 hostage , 1 bad guy and possibly 2 SWAT member which will be rendered most likely in MentalRay. i plan to reuse my models and modify them as need be so i could potentially…
well if properly rigged no it doesnt affect anything. it just creates more work for not only you but everyone down the pipeline. riggers will have to skin weight each side of the face separately, build unique bones for each side if they aren't just doing blend shapes. Creating blend shapes is more work because you can't…
No. It's kind of paranoid to think Danish and/or global education systems are out to suppress your creativity. Maybe they fail to encourage it, but no one is actively trying to keep you down. If anything, the emphasis is simply on developing future practical skills. You may not get much out of physics for example, but lots…
2016.10.11: Speech Test, Timeline Editing for the Scenario 1) Viseme Setting at the Expression Editor was not satisfactory and could not set the lip shape properly for each phoneme in the Lip Synching Table at that moment. It was observed when UpperJaw moved, Upper Teeth was moving, thus not possible to open upper Lips in…
Do you use zbrush angle of view by default 50 ? If you do I suggest lower it down to 30 or turn off prospective till you have something that look like a human [doing initial proportion measurements with prospective on wont lead to anything good] Also I suggest to take 10-20 min and analyze you reference before starting to…