Alright, back with an update. Unfortunately Witcher 2 took up all of my free time over the last week but it did inspire me some more and give me a clearer direction of where to take this guy. Hopefully I've made him more dwarfy. Cheers.
Thank You for your critique! I have already made the scene brighter and put some more assets in. When it is finished it will be a short, Witcher inspired teaser clip. So the goal of the project is more the story telling than to show my 3D skills, although i want to make the characters and some assets my self. Since i have…
I cannot think of the last game that had a fat main character, especially if you are not counting games with "tank" roles. Witcher 2 and 3 might be the only games I can think of with good npc body type variety and it handles weight realistically, even with the background characters.
Here might be another way to animate it. Using teo curves and extrude, but using only partial length and animating the max value of the subCurve. In this example I've also animated the rotation on the extrude and the scale of the profile curve. It's a bit twitchy because of the adaptive tesselation.…
- Monkey Island Special Edition - The Witcher (again) - the waiting game: Civ V (soon!) - veeeeeeeeeeeery casually leveling my lock in wow, when I'm too lethargic to do anything else ...and that game about survivial in China. I spend most time with that. never gets boring though
Yeah by themselves they're not bad, just the jumping around the screen sometimes, but mostly how adjusting the values with the spinners is so twitchy. Sometimes it jumps to weird values. Or I'm tapping it and all of a sudden it decides to jump 0.4 instead of 0.1. Especially bad with a Wacom, just close to impossible even.
You might consider going directly to lowpoly (hard to even call it that anymore) and using a lot of repeating textures/geometry to keep the detail high. I'd suggest looking at CD Project's Witcher 3 armor they have really done a masterful job of mixing detail maps with unique textures and repeating geometry.
Regarding the cloth in the witcher my guess is that they could have used an Oren-Nayar diffuse shading model. It looks very good on rough surfaces like cloth and stone. It may or may not be overkill to go that far, but it's something nice to keep in mind. http://content.gpwiki.org/index.php/D3DBook:%28Lighting%29_Oren-Nayar
One thing I hate about using/learning 2 apps at the same time is the damn mouse to viewport interface. Luckily there is a plug-in for Max that lets you change it to the Maya style(if you like that), called Switcher. I think XSI has that feature built. Honestly though, I wish programs would give you control over the…
Yeah VGChartz is horrible for PC. Witcher 2 has 2.2 million sales on PC as of Jan 2013, but VG chartz has it at .86 million. If only Steam would make some numbers public. Dota2 gets a peak of 772,560 players per day. What console game has that a year after release?