I think because the density of the red are is higher compared to the green area the one corner is pulling up. Plus the corner under the dot is on a folded over poly. Maybe try cutting something like the green area and getting rid of the tri on the poly left of the arrow this thread helped me a bunch.…
Those are the best star wars scales pics i ever found, from various exhibits. https://onedrive.live.com/?cid=B9FE0AEBDC25FDBC&id=B9FE0AEBDC25FDBC!109 Not much pictures of the xwing tho. Pretty sure there are thousands of ref on internet. I like to watch therpf.com forums too. Crazy guys doing ships with plastic. Lots of…
There's a weekly hard-surface thread. I haven't done it myself; however, a friend did and his modeling skills really improved. To add, the nice part is that other people are attempting the same models, so there are hints/tips/ref to look at throughout the thread if you need. I'm sure if you did all 50whatever weeks you'd…
I tried, didn´t work. Looks even worst. It´s like for each quad creates 4 panels. As you can see the problem is not in the middle of the polygon. In Painter´s viewport looks ok: But when I export the texture I get this (marmoset): Here you can see the new values in Photoshop (red lines are where the values change / white…
looping walk cycles(and anything else) using motionbuilder is relatively easy, make sure you have a frame at the start and end that are relatively the same (contact pose is what i would be looking for) crop the animation so its only them frames on the timeline, copy the first frame, now on a new layer make a zero key on…
Yep, this pisses me off, too. Gets me every time and when I realise it's invariably too late to fix it. I think we asked for a tickbox option way back when the rep was asking us what new stuff we'd like to see in PS but it doens't seem anything's come of it. This thread (in case anyone wants a browse);…
Wow... wake up in the morning and find this... I honestly never even seen that tutorial once until creationtwentytwo pointed it out in this thread. This sucks big time, make a model texture it and get blamed of plagiarism or directly ripping someone else off? Thank you Prophecies and linkov for backing me up here. I made…
Working on some game titles is no fun. A long time ago i had to model some Zombies and i refused to open the ref image folder of my Lead and told them i find my own images. He was fine with that. Here an Article about MK.…
It seems ATI graphic cards have problems with some features of this shader.I also have an ATI but with no problems, but with my old ones the Shader with shadow just crashed my max, be lucky that it just turns to a wireframe. One suggestion though, make a new Material(don´t copy your old one) apply a standard material to…
Yeah, i've thought about start working in a more relaxed pose to. The ref images is in t-pose and the first basemesh i did was based on these images. If you'd read my first post i wrote that our assignment was to take a old piece we did and update it so to say. Ofc i know that the highpoly won't show in my lowpoly piece,…