Is it possible to render a tiling plane (using "Save Screen Image") with the light effects and viewport filters turned on onto an image? I know you can specify the height and width of an image but the viewport camera has to be exact in order for it to tile correctly. Has anyone ever tried this?
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Two Maya shading-graph chores I kept scripting, curious how others approach them: * Duplicating a shading network with clean names. Maya's duplicate/paste leaves pasted__ prefixes and number suffixes; I ended up walking the upstream graph and duplicating with unique, clean names instead. * Merging duplicate file-texture…
Ok ive looked all over on how to stop this problem but so far cant find anything. When i save a screenshot in alien swarm SDK of a dota 2 model it appears fine but when i load that image in photoshop it only displays a small part of the top part of the image the rest is blanc white. Unfortunatley I cant display a sample…
I was curious if anyone knew how to save/export render layers in maya to be used with out projects? Pain in the arse to keep making them each time when you always need an ambient occlusion etc. Thanks!
Hi all, I'm building an AR hair try-on feature for a premium iOS grooming app (ARKit). I'm looking for a real-time HAIR specialist to create men's hairstyles as optimized, game-ready models. IMPORTANT: This is real-time character hair — hair cards / groom-to-cards workflow. Not sculpting, not photogrammetry, not…
I get the sense that some HR people (& immigration) look at 'not working inhouse' as being unemployed - mainly because its so hard to prove exactly how long you were *actually* working on freelance. If I was to look at it that way, then I've been unemployed for periods of up to 3 years. Tangent: I got over worrying about…
Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…