Fact of the matter is, you only have so many pixels on your screen. You just can't pack more detail into those pixels than there are pixels. You can approximate it with some oversampling, but that is far too expensive to spend on the fillrate for a large part of the environment. Perhaps highlight the details you are losing…
Why cant my graphics card just do 4 native pixels = 1 game res pixel? Or would that take more processing power than running in native? Come to think of it that would be 800x450 and be terribly blocky, so I guess theres no solution? So the verdict is, tvs have bigger, and fewer pixels. jeff, i've never had any problems with…
Test it and see. Make a 2k map with a 1-pixel checker. Export the model to Marmoset. Position the camera where you want your end shots to be. See if the texels are larger than the screen pixels. Usually you can get away with significantly larger texels. You just don't want a single texel to take up more than, maybe, 16…
From the sounds of it you're a bit stuck on how shaders work and the difference between vertex and pixel shaders. Vertex shaders are applied to each vertex. They can be used to set values for each vertex (including things like vertex colours, UVs, position, vertex normal). They don't know about triangles or pixels. Because…
hey guys, i remember having a photoshop action that takes a selection, grabs the pixels around it's edge, and duplicates them out around the selection, giving each selection island a pixel width of padding. anyone know what i'm talking about, and where i can find this badboy?
So after three months learning blender for modelling and gimp for uv painting I've come up with this. It's created for a mobile game using UE4 and will be unlit in the engine. The props, wheels, rudder etc are separate for rigging. 2642 Tris, 512 pixel uv
Just wondering if anyone knew how to output renderings isometrically to a pixelart style. I've got the renders coming out fine isometric just need some tips of setting up mental ray (or any other renderer) to output a 256 colour pixel art-esque render. Using 3dsmax. Thanks
Hello everyone, the purpose of this post is mainly to receive feedback and your guys' thoughts about my pixels Want to work together? Feel free to message me for any work inquiries ^-^ thanks in advance. Manny Weapons: The Ragnarok: The Ogre; Items: Backpack Bunny Boots: Custom Outfits
Hello! I'm looking for a project to be part of and want to gain some experience. I have about 1 year of experience animating, but not enough with the process of making a game with it. In addition, I'm also a graphic artist and have experience making pixel art. Animations graphic design and pixel art Cheers, VoltStorm7