YOU BEAT ME TO NERDGASMING HERE GAAAAAAAAH I'm freakin psyched about this, they seem to be putting elements of the X series in huh. Did I also spy something that looked like it was from the Megaman Zero universe too?
So i figured it out, the physics settings for the actual car physics asset was set to not generate hit events. so now i am able to detect when it touches the ball and i am able to apply my impulse. But I can not move it to a new location. I am thinking that i need to re-work this, instead of a level BP i think i need a…
thank for the help RN, ^^. But, it`s weird, because I've created other .py file into the same path ("C:\Users\sergio.espinosa\AppData\Local\Autodesk\3dsMax\2017 - 64bit\ENU\scripts\Espi") and execute perfectly the same .ui file. Maybe 3ds Max need to reset the "os.path.curdir" or another familiar variable of this?. I try…
So stylish, Im thinking something like the soundtrack in the film DRIVE would be awesome! :D [ame] https://www.youtube.com/watch?v=MV_3Dpw-BRY[/ame] would be cool to see that car doing some nice handbrake turns!
I used the Tonemapper and this image isn't clipped :/ But I think the BPR Method will work. Using the Depth Map as Height Map? Isn't there a way to create brushes? Yeah, of course! Creating a great 8k Brush. Thanks for your tip!
Here are some shots/WIPs of a personal project that I'm working on. The purpose of this project is to learn female head and maybe I will use this head to learn Mari and VRay as well. This is still WIP, I'm working on her hair at the moment. All done in Zbrush, BPR Rendered. Hope you guys like it!
If you play in easy mode then yeah the bullet hits exactly where your crosshair is. The next level in difficulty adds the BPM mechanic and more scope sway and then the next difficulty adds the wind mechanic. Much better than just decreasing the players HP for each level of difficulty. Definitely needs to played more…
Nose was too pointy/thin. Checked other reference and adjusted it a bit. Thanks nastobi123! Tried a bit of vertical squash and gave her some proxy eyelashes, Vertrucio. I used a radial light in addition to the standard sun light with basic material here for the BPR render. Must remind myself to add the green orbs to her…
I think you misread it a bit. I'm not trying to become a character artist. And I understand what you mean about the style variation but from the companies I've researched , none of them do BPR or any sort of fancy stuff with normals but stick to simple cartoony styles so that's the ones I'm aiming for. If this wasn't the…
Made some very useful alpha brushes out of 3D fractals exported from Mandelbulb 3D into Zbrush, which I then cleaned up and did a BPR, saving only the 16 bit depth images. These alphas were used with symmetry in both the x and y axises to produce this bit of geometry that I think sort of looks like an alien spaceship.