UT 2007, most likely comes out in 2007 right? So I would'nt put it as this years anticipated titles. Oblivion Front Mission 5 Neo Geo Battle Collosuem (I know I spelled that wrong) Thats it... Everything else has been so watered down i'm not lookin forward to it. FF12 battle system is wonky, plays more like vagrant story…
Probably old news but mmmmmmmmmm nothing else satisfies the unique feeling of playing a mount and blade game, and it looks like it's sequel is shaping up quite nicely! [ame] http://www.youtube.com/watch?v=obO5sbziqjM[/ame] Anyone else looking forward to it? I've been looking for a game similar to mount and blade's whole…
Anyone here played FFX? Cause if so, you probably remember &%$#%@ Seymor Flux!! What a FRUSTRATING boss fight that was. Oh, lemme just turn all your characters into ZOMBIES. AHH^%^*$&%!!!! But what REALLY makes this so rage-inducing is that it was still early enough on the PS2 that studios hadn't quite caught on that…
please do justice to this piece or I will virtual head butt you :) kTHNXBIE! But no seriously, good start, for a piece like this though and since the magitech was more or less battle used I would build this rough base and then take it into z-brush to get it some nice dinks and bumps to it along with some hard edge poly…
Really great HP work there. As said before the ATST looks fantastic. Love the story and it really shows through your texture work that is has seen a lot of battles. Only thing I would say is that the legs dont seem like they have seen much battle dmg when if I was a rebel fighter that is the main area I would be…
Hello, I am not a TD, but I am the solo animator at my current job and I need to deal with the creating of the rigs for Unity. The coder that deals with character skills and integretion is asking for a rig that has two bones that are having the same hierarchy level -> two roots in the same rig. I am using Advanced Skeleton…
Hey guys, I've started working on a hand painted swamp scene for an Top down isometric game I'm prototyping in UE4. Here is some reference for the kind of camera Angle I'm going for. The environment will need to be a small battle arena with points at which enemies can spawn in and enter the battle area in which the player…
So, I just finished the game for the second time, and have now seen both endings. Both of them were a bit of a let down to be honest, but I might have appreciated them more without having to play through the amazingly generic final boss battle before seeing them. Given the strength of the rest of the game the final battle…
As much as I love DW, there was always more I wanted from it... There was en excitement with creating a universe and the battle to rule it.. We never really saw any huge scale battles or any conflict for that matter. All we got was damn good characters... Taking this thought it would be cool if the character and…
This is a rad design from the FUTURE, and perhaps, like a LIGHT SABER... is not gonna awork in real life unless we bend the rules. >.< Get over it people .... sci-fi "battle axe meets tin opener!" is a great idea! Deffo what you need to take out a mecha tank and battle-droids if you are a space marine type. Am guessing the…