Thanks for replying. - Base Surface > Specualr Quality > Ver High (128) doesn't fix it - Switching HDRI to one of SP's default HDRIs doesn't fix it - The scene is setup for PBR workflow. Project config is: OpenGL and Color Configuration of OpenColorIO with Substance config (defaulting this also doesn't fix it). The shader…
Global Illumination works for me with DeferredShadingTiled=1(For Transparent objects, which I'm assuming is technically off if there aren't any in the scene). The global strength of it is based off of the multiplier in the Time of Day settings(Defaults at 0 in a new scene), with a setting in each material that controls the…
The pedestal for all New Bloom 2015 Submissions to the Hattery is here, created the by the Wizard Wlad! It comes with animated heart petals floating around the hero :D As a reminder, I'm accepting all serious New Bloom 2015 entries into the Hattery and they all will be displayed on this pedestal! Edit: Some have asked if…
Terrorblade's demonform has a unique problem involving the workshop and his arcana. With just a regular loadout all cosmetics will work fine. When the arcana is present the way dota 2 applies the various visual effects of the arcana is by applying the parameters from the arcana's basemodel to any cosmetic applied. The…
I also keep getting this weird thing happening with unreal when i play in third peron or first person i go to press play and the character falls to infinity!!!???? you can see the hand of the first person default charcter which comes with unreal project droppping down to no where everytime i press play and i dont know how…
You low poly model have same shading gradients. I would try to get rid of them first because whatever perfect it may look in Substance it still might be there in actual game engine due to normal map compression , screen space something etc . At least I saw them in Unreal4 , haven't tried v5 much. Having low res model…
I find it awkward to extrude the edge using "new" extrude because the pivot goes into "normal" or object mode(?) i guess which is usually what you want in extruding faces but when extruding edges in 99% i want "world" space pivot. Now it is possible to click on that little circle on pivot to change the modes but on edges…
I watched the NDO/DDO (Quixel 2.0)primer, and felt that I could get into DDO pretty easily (even though I've had the old suite and never used DDO before, only used it for NDO). So, My objective was to make Letter Blocks, like the ones you had as kids. I made a new Multimaterial layer for each Letter and zipped it after I…
I've been following along with a tutorial I found for scripting a side scrolling game. This isn't the first error I've come across, but I've been able to handle them so far. However, my research isn't helping me fix this error: "...QDGame\Classes\QDGamePawn.uc<21> : Error, Bad or missing expression for token:…
the beauty with blender is that you can customize it down to it's core behaviour and appearance so much with rather simple scripting. the downside is that the default has so little in common with other apps in our field, roswell-alien-strange to me. what i do to stay tutorial-compatible is keep a default set of prefs…