Just wanted to share and get some critique on some of the projects i have completed in block 3 and 4 of Game Production at the Dave School. Since this is an accelerated curse all this projects where made in a week or two so i didn't get to push the details as much as i wanted. "Argorian Warrior" from "Ratchet and Clank: A…
Hey, guys! This project was developed during the Savage Art Academy Mentorship, and I couldn’t be happier to finally share it! The main goal here was to push my skills to the next level and refine my entire workflow. Mirai (未来) Shift is set in a dystopian near future, where people spend most of their lives immersed in the…
I believe that people only notice the artwork in the first ten to twenty minutes of game. Unless there is special attention called to the graphics, like inflicting post-mortem damage in Soldier of Fortune, I think players mainly concentrate on playing the game rather than the artwork. The main purpose of having really…
Ahhh, you have a 5100x3300 PNG file. That's going to take forever to process. I suggest using JPG, and keeping your images to 2k or less. See the next section above Embedding, about "Make Your Artwork Easy to View" https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions#make I hope this…
Hi everybody! I`ve started this environment a year ago and first I wanted to finish it after the break. In this topic I will share the phases and the artworks. This project consists of too many assets but the most important part of it for me is the modular house construction tools (blueprints) I created using the visual…
Hello polycount! I recently started working on a project that was preying on my mind for quite some while: a medieval townlet environment of my very own making, presented in Unreal. I like to track my progress and so I thought I'd start this topic, maybe some of you want to follow me along. Most important: If you have any…
Hi Polycount! I thought to share my recent likeness study here too. I Practiced recreating Cassian Andor (portrayed by Diego Luna) with a real-time render in Unreal Engine 5. Artstation link: https://www.artstation.com/artwork/8BG5E6 Thanks for looking. Even though I am finished with this project I am still happy to hear…