Well, it's a rocker with a click. So you can rock it forward/back for your forward/back functions (although I've got those bound to prev/next track in WMP). Then I've got click bound to MMB.
That is absolutely stunning. Definite props to Epic too for being able to put their money where their mouth is and literally prove that this is realtime. And 2 or 3 months to get this stuff up and running on a PS3? Er, woa. Awesome stuff.
If you guys are curious about the lifting/diet here was his simplyshredded interview: http://www.simplyshredded.com/exclusive-zyzz-interview.html You can't say MMA fighters are pleasing to look at, mostly because their goal is not hypertrophy but rather strength and speed.
@Synaesthesia Sure thing, I was already planning on it. :smile: Quick update: This is still being looked at, for now I am just using the unpacked UE4 export option, it seems like it is only an issue with the UE4 RMA packed export.
Bane, you know, the big guy. Bane was in the Batman flick with Clooney, Scwharzeneger, Uma Thurman, you know the one where he couldn't actually turn his head and instead he had to turn he's upper body.
@Mech Thanks @ima Thanks. Do you think so? Strange, in fact it was running with 300fps normally, therefore since the video was recorded in fullscreen mode the computer could have had a little slow down. Thanks for pointing out.
Woa! That rocks hard Pior! Can't wait to see what kind of a sweet texture you are going to create for it. Is all the normal map detail from the high poly model or did you add some normalmap overlays too?
Finally some Unreal Tournament 3 news!!! Looks like it is going to be coming out in November (but this IS Epic we are talking about). New trailer here... http://download.gametrailers.com/gt_vault/t_unrealtournament3_e32k7_h264.wmv Definatly going to get GoW for PC
Wha! Nice, back in-house then? Boston? thats not tooo far from here now!! HAR HAR congrats man.! So does that mean your freelance contracts ARE NOW MINE! OMG SEND them to me!! AHAH b1ll
Wha? Stable? If you mean having a job that is contingent on the amount of time left on the project with no thought put into the future of the team and with shareholder interests placed above developers' efforts, then yes, by all accounts lots of studios are stable. Carry on.