There's at least three separate types of baking artifacts present in each of the examples above: * Pixelation / jagged aliasing in the normal textures. * Bright highlights around UV seams and hard edges. * Dark shadows around the inner and outer edges of shapes. * Wavy edges around around the outsides of the cylinders.…
My opinion is that you shouldn't bother with a demo reel. Why? you may ask. Well the HR people are probably going to skip right over it as they don't want to spend the time watching demo reels these days. Too many people applying for work and not enough time to go watching demo reels, seriously you're lucky if you can get…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
Parts of a weapon in FPS that in close plain sight of a player vs distant invisible parts . Left side vs right side. I mean not a dramatic difference in texel size since we still see the right side sometimes , just rarely same close or while pretty quick animation only. Still having things in close plain sight most of a…
I have the 22HD right now, and the actual screen size just feels "perfect". I'm very glad i didn't get the 24HD now, i'd never use the entire screen. And the 27HD is even more of an issue. I don't care that the physical size of the entire thing is the same size as the 24HD, for me it's about actual useful area... also, i…
Hi again. As it always happens, every time I try to start a new topic on this forum something distracts me from working on a model. :) But now I'm back to share some progress. I've been working on the tracks and the side part of the model. So far I've made a draft lowpoly, highpoly and a test bake. The trickiest part was…
I've just noticed that the title of my WIP thread has an error: it should start with "RGCA", not "RGAC". I'm slightly dyslexic...:shifty: Anyway, this will be another how-to. 3DWarehouse has lots of useful models, and via 3DXchange we can bring those into iClone. Models exported from 3DX5 work in iClone 5 as well as 6.…
4k (image size) renders using the same assets and render settings as the 1080p (image size) renders. 4k (image size) closeup renders. Poll results as of 8am EST is 42 votes and an even 50/50 split. Answer: In all of the images (including the first 1080p render) the 2k textures are on the left and the 4k textures are on the…
We’re looking for a Product & Growth Lead to join our team — someone who can help move our projects from creative development toward validation, strategy, and launch. We’re a small independent team working on several game and interactive projects. Some of them are still in early concept stages, others are already in…
The website hurts you, loose the concept work from the side panels and change the header grahic for something simple and sleek. At the moment the combination of them immediately makes me think that I probably wont be interested in your art. The models show your potential so make sure the site doesn't hide that.