Thanks, yeah, I've decided not to follow the reference that much, as it's really a practice piece. For me is more important to learn the workflow and steps. Actually can you guys advice if I'm doing it correct by creating a very low low poly?..or shoud I try to add more bevels to edges and a more consistent wires also..
the only tip I can think of is to stretch out the uv on the cloud layers as it gives a better look of the clouds running off to the horizon.... with the following mapping
Thx but this is a noncommercial project and sharing it on reddit and elsewhere free of charge is enough. The project has a nice following already, in fact, it's impressve given the scope of the game and the fact we haven't yet shown actual gameplay, none. Once (or if ever) we feature some combat play on our YT channel,…
Hello there, Vancouver Film School is located in Vancouver, British Columbia, Canada. We are looking for a full time instructor to teach the following: Mission Design (Visual Kismet Scripting knowledge required) Level design Theory Level Design 1 (application of theory in UDK) More details at the following link:…
Seconded (or fourthed, at this point). Gotta walk before you can run =]. EDIT: Relevant Maya tutorials, in order: http://www.3dmotive.com/training/maya/workflow-series-the-treasure-chest-vol-1/?follow=true http://www.3dmotive.com/training/zbrush/workflow-series-the-treasure-chest-vol-2/?follow=true…
See, it is now only starting to make sense ... So you say you want the ingame meshes to be swapabble. Then ... its a whole different question then, because there is two components to the problem, the highpoly stuff (that you mentionned before) and the low (that you just mentionned) Then .... do whatever you want with your…
Thanks again for your help poopipe ! I will follow your advise then , and stick with shaderfx. I agree with you they must have restrict certain feature to match the stingray ecosystem, it does make sense. That's a shame they didn't have the idea to implement 2 shading model : spec/rough and the metalic/roughness in the…
The video is the tutorial! Took me a little to follow, but if you pay attention its quite easy to follow. I had to scratch my head a little bit to know how he did the slash/cracks, but its all alphas! I have sculpted and painted one of the modular pieces. Next is to make a low poly and some baking :) If you guys have…
That's an interesting theory. It would have to be revealed that someone else followed them all off into the woods (which could certainly be likely), because Ben snuck off and Sun followed, the captain only followed moments after. So unless there was a train of people maybe no one would know Ben was knocked out? Considering…