Okay finally back to my work station. I was so anxious to show my model before I left for business that I didn't cover all my bases. I just sort of assumed everyone would just sort of "get it", but communication is important. And "lol punch shotgun" is not enough communication, and running between connecting flights is not…
Should be, though it would add to the file size and Max might croak. Is the mesh already sculpted? If it has lower subdivision levels, it's easy enough to drop down and UV those. If the lower subdivision levels are really humble then you can even export it to another program to unwrap, and if it's still somewhat high, UV…
I'm the one that said some of the newer hats are only using AO. And that's because of the painting system... Really that's your choice if you'd want it to be paint able or not (I think it's a cool option and a good hat for it) With only AO and a proper alpha channel your hat could be any color in game, if you don't want…
Thank you guys for the comments. low odor - I added the hem-line (diffuse only, didn´t want to mess with the hipoly and re-project normals). I also wanted to add the patches on the knees when I was working on the hipoly already, but the local symmetry in ZBrush 4.0 kinda failed me so I didn´t want to mess with it (mental…
Have been going onto overdrive to try and finish the sculpt asap. While I was polishing and putting the finishing touch, got a lot of feedback around the belt buckle and the dragon shoulder needing work, so changed those. Also hard to interpret how the knots on the ornaments worked, so had to find some life reference and…
killing: yeah that tutorial is what caused me to do those two sketches/paintings. i just need to learn when to use what size brush is it better to use solid colored 100% opacity brushes or set the opacity lower 18-25% and build up the color? i started with 100% opacity on the Emma sketch but the switched to a lower opacity…
hey guys, i'm having a little trouble with lighting lower LOD versions of models. Is there a way to force a low LOD mesh to use the same light map as the higher LOD mesh? This is because my highest LOD mesh has shadows cast on it due to its geometry, but the lower LOD mesh is a simple plane, meaning the shadows just pop…
Very nice :) this has a solid and clear story beat, and the scene has a
great foundation. As you continue refining it, consider pushing the secondary
storytelling details further. Adding personal items—such as photos, handwritten
notes, or scattered everyday tools—could hint at who lived here and deepen the
narrative.…
The space below his lower lip should be going in more, and his mouth should be a little wider. The lower lip itself should be pulled back some as well, as right now it looks like it's flat in line with the upper lip, which isn't what lower lips generally do. The area under the lower eyelids should go in more too, and there…
Yes, this is a major problem with the games industry. One of the biggest problems facing the game industry today is the utter lack of a middle market. And publishers and developers have no one to blame for that but themselves. There have been proven instances of middle-of-the-road titles sold at lower prices succeeding.…