That's because some parts of your texture are basically metallic. If you used metallic materials on your project, espetially metals like gold, bronze or titanium (as examples), you WILL have colours on your roughness map. You should check a PBR material chart, and also those amazing PDFs from Marmoset and Allegorithmic :)…
This project was originally intended for Allegorithmic's contest "The beast". However, I missed the deadline due to my busy work life. Still, I want to take this project to finish line. The original thread is here for early concept: http://polycount.com/discussion/164748/the-beast-spider-mistress#latest With that being…
Hi, After watching introduction lessons from Allegorithmic, I finally started to make practices. This is my first substance. Here is a shot from the current stage. Now here is my question if anybody wants to help, is there an easy way to place brick for each line differently, I want one line equal, and the other one as one…
Hey Polycount. First time posting work here, long time lurker! Just recently started using Substance Designer and I'm after some feedback on my materials so I can push them a bit further. I've watched all of Allegorithmic's tutorials and some odd bits on Youtube, but if anyone's got any links to some more tutorials or…
Gosh, I really hope this is true! All the other platforms that have been recommended as activity on polycount decreased (reddit, facebook groups, discord, etc...) don't appeal to me at all. More forums that don't algorithmically push outrage-bait engagement would be better for many reasons. Maybe there is even some desire…
Hey Poylgobin, great models! Liking the project so far. I'm not sure if you know or not but Allegorithmic put together a really awesome free PBR guide that has helped me a bunch with figuring out how to approach texturing and making the textures more believable. https://www.allegorithmic.com/pbr-guide I agree, the textures…
You're going to get more power for your money if you don't get a Mac, but it might not be the sturdiest build quality then. It all depends. Unless you dualboot to windows (and then it makes less sense to get a Mac) a few things won't work like 3DS Max, Quixel and xNormal (other things you name do run on Mac, so the…
I think there is still this dated view that 3d work always means a Quadro or Firepro card. Some people end up spending way too much $$ for a really slow card. For game development, a game oriented card is a much better choice. Maya has a DX11 viewport now, 3d-coat can either use OpenGL (better for AMD) or CUDA (better for…
Why did you take the video down? I'm sorry you feel attacked here, that is not my intent. I do think ethics are one of the main issues with the diffusion image generators, so yes, people will call others out on a perceived lack of ethics. And when someone is accused of ethical lapses, they should feel free to refute it, as…
I'm looking to create an S curve or gradient for height information. A smooth transition between the peaks and valleys. Can be found on a lot of wooden trim if you look at the profile image. I've tried a couple different ways myself with little luck. I know a little of the Pixel Processor node and was told from the…