Thanks for the reply. I am not that familiar with Mental ray (I use Vray most of the time). When you say 2.2 Gamma you mean that you use the linear workflow, so your textures are gamma corrected too? Are they gamma corrected in Photoshop or later in 3Dsmax.
Two things I'm working on : - some props for a diorama : http://orig05.deviantart.net/efcd/f/2016/217/a/6/alchemist_wip01_by_texelion-dacpezw.jpg - and a sexy Dark Queen Syx for printing : http://orig13.deviantart.net/90e7/f/2016/246/1/c/darkqueen_wip02_by_texelion-dagbp05.jpg
I have been working on the low poly and combining objects. I am at around 24k right now and plan to go down further in the next day or so. I am attempting to make this so I will be able to rig it later, is there anything I should know for that?
I know this thread is a little old, but MD is having a huge sale right now. Selling the perpetual license for $240, shy of half off, if you’ve not bought it already. I was also contemplating the one time license, as well. Would like to hear if you went through with it or not!
the dell 30" keep going down in price, they're $1,274.00 right now... which... lol for a 30" monitor is total steal! by far the best upgrade i ever got for my computer, this thing is HUGE!!! http://accessories.us.dell.com/sna/produ...mp;sku=222-0863
it is a color settings issue for sure, I did set my color settings back to North American General Purpose and the presets work as expected. I'm not sure mathematically what happens under the hood, but obviously it has something to do with the difference between Gray Gamma 2.2 and Dot Gain 20%
Must be, I noticed there is an option for floating point render target and some settings in there for 32bit and 16bit. I turned on 32 bit and the banding went away with gamma 2.2 on. All my lighting is way too bright now, is the idea of this mode to let you expand the range in your dark gradients?
Now it's time for detailing the base form. I start by duplicating the Beast's horn and using it to make claws. I isolate the arm and push the polys to 2.2 million. I use a lighting preset which resembles Mudbox, which I've always loved. I started 3D art in Mudbox and it's nostalgic.
Fuse: Features and build quality aside, did you encounter a notable difference in display/color quality from the e-IPS of the 2412 and the H-IPS panel from the 2410? I'd love to get me some u24xx action, but I'm quite torn about the price differences.
2.2 million? For a game?! There is no rule. Use what is needed. Use your common sense. If an asset is small and not seen often, use something small. If it's a first person weapon or character model, use something larger. It's not linked to polycount. Use the polygons that are needed, use the texture size that is needed.