The gesture and some of the proportions looks a bit off. Click on any of the guys on this site and you'll see from and side views you could use as reference:…
That monitor uses a TN panel, which means poor colors and viewing angles, not suitable for art. Look for an IPS or *VA panel. For the same price point you can get one of these: http://www.newegg.com/Product/Product.aspx?Item=N82E16824236335&cm_re=asus_ips-_-24-236-335-_-Product Though personally I would go with a 24" at…
Some perspective... Number of character artist jobs posted on Linkedin : 357 Number of game character artist jobs posted on Linken: 236 * Note: this includes technical artists, rigging, etc. Number of players in the NBA: 491 Number of players drafted into the NBA every year: 60 Number of python jobs posted on Linkedin:…
Hello Everyone, I don't know if this thread is dead, i've been waiting a long time to see how dralex did this (it's just amazing to me) but i think he moved on so i gave it a shot and came up with something not as good but it could get people started, i shared it on the imbuefx forum.…
The concept is a bit narrower than your scene (~90%) and taller (2 more tiles, ~115%). The text is also off - "05" should be the height of "Observation", and "Observation" should be ~60% of its height. The font itself doesn't really match. Look at the 'O's in particular. The concept font is a fairly standard sci-fi font,…
Combine mesh is working fine with fbx but I need to have the components editable. I didn't care so much about performances since I will not generate a game but some images, my problem currently is to import the object in a way is visible and his components (there are 237 parts) are individually editable. For reference…
My guess is that this occurs when there is shading variations in the matID map. So if you have pure red, green and blue, and add some 253 0 0 pixels here and there, dDo will consider it to be a separate material (but will fail to map it into the model) This is entirely my fault ofc, but it would be nice if you guys could…
Rorshach thanks for the discription on the enviornment workflow thingy I saw a building on one of those u3 screens and i wondered if the whole building was unwrapped and has no tilled textures, because i was seeing some rust on it but nowere repeated rust :O and how big would the resolution be than for one building :O umm…
Video looks awesome. Genre sounds.... meh. Action RPG? So I stand in front of an ork and click the mouse button over and over as I perform the same attack for -234 hp about 20 times, and then move on to the next ork? I play games like TF2. I want that kind of action. Diablo and it's ilk should be a thing of the past.…
some updates. I know some of you might think a low light reticle on a shotgun may seem like a waste, but the ref I'm using had one on there, and I thought it looked pretty neat. I also decided, that aside from the m4 and m4/203 I'd do a tactical snub nosed version. Low light sight on that one is still very much blocky, and…