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Re: Quake 4 PR 1.2 is out!
Reply by
KDR_11k
·
Apr 2006
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General Discussion
I don't think so, haven't tested it but I doubt it's more than what was already in 1.1.
Re: Hey guys. Lead Designer of Jelly Kid here. :)
Reply by
JacqueChoi
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Mar 2013
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WAYWO is the pulse of this forum. http://www.polycount.com/forum/showthread.php?t=115151&page=138 Everyone that posts in there is important to this community. :)
Re: ASK BACON QUESTIONS HERE - not in a new thread
Reply by
slipsius
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May 2012
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http://www.susanminor.org/forums/showthread.php?669-Bacon-Weave-101 ^ The end result is this.... A pork tenderloin wrapped in a bacon weave...
Re: Congratulations MrRockstar!
Reply by
milla
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Jul 2006
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[ QUOTE ] Tell us what their new franchise is!!! [/ QUOTE ] How to last less than a month in a new job 101
Re: Zbrush 4 R2
Reply by
Ace-Angel
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Oct 2011
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Well, DUH! You never uninstall an old product when the new one comes out Product Lust 101!
Re: Monthly Community Noob Challenge June 2014 (20)
Reply by
akh
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Jun 2014
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3D Art Showcase & Critiques
@Fnitrox=> Look here: http://www.scriptspot.com/3ds-max/scripts/111-cameramatch You do not need to update max :)
Re: What Are You Working On? 2011 Edition!
Reply by
re.wind
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Jun 2011
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Slightly higher poly version, 13k triangles. where are they all hidden you ask? in unoptimized geometry i answer.
7 results
Re: Mass Effect 2
Reply by
bounchfx
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Feb 2010
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alright, good. whew. Imma keep playing, and i'll TRY to stay out of this thread, but make sure no spoilrerzz!111
sony's rootkit patch is worse?
Topic by
killingpeople
·
Dec 2005
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disheartening: http://it.slashdot.org/it/05/12/09/1349217.shtml?tid=141&tid=172 fortunately: http://www.it-observer.com/articles.php?id=977
Re: Optimizing models for games (example in need of critique/advice)
Reply by
WarrenM
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Feb 2015
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Technical Talk
I think 172 is fine. Reducing it to 137 seems like busy work. Even if you're targeting mobile.
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