#02: You find yourself wailing "OH MY GOD, ALL MY UV's ARE GONE!!" Do not fret. You just accidently applied the 'Unwrap UVW' modifier when you had "polygon mode" selected.
http://www.ign.com/ scroll to around 30:02:00 or something, hard to say the controls are somewhat bad to finetune the right spot interview with thomas and early gameplay right there or here with a little backgroundnoise [ame]www.youtube.com/watch?v=ANnqB6Tbnt0[/ame]
Don't even bother with UV/smooth splits. Set the entire mesh to smooth, export .fbx with tangents bi-normals unchecked, import to SP with compute per-fragment checked (default) bake should be perfect at default ray-distance (.02)
Great match, man. Been sitting on the edge of my seat the whole time. And finally Germany did it. I've been their fans since WC '02, nice to see them hold the trophy now. I'm really happy right now.
Before we move on, let's try the new 2.02 patch. :smile: http://polycount.com/discussion/161990/quixel-suite-2-02-is-released#latest If that doesn't work for you, we'll start getting the developers to work with you on fixing this problem!
here you got a quick example, of what you could achieve with procedurals: http://www.neilblevins.com/cg_education/vertex_map_wear/vertex_map_wear.htm http://saschahenrichs.blogspot.com/2009/02/procedural-concrete-material-xx.html http://saschahenrichs.blogspot.com/2009/01/procedural-materials-in-3dsmax.html
I have found that most of the books I have bought in the past end up sitting on my bookshelf, untouched. The best info and tutorials I have found have been via the internet or my peers. Just my .02
A good start would be to keep the Lambert shading with a Blinn specular. That's could a good start without killing your performances with PBL shaders. http://oliverm-h.blogspot.de/2012/02/how-to-use-blinn-specular-for-ue3.html
Thanks!! here is what i got for day 02! i went a bit too ambitious with the little time I could spare today! 45 min for this one. hope u all have a great friday night!
This is relevant to the situation...if it goes through, it seems it will have an impact on outsourcing that deals with digital media http://pando.com/2014/02/25/revenge-of-the-nerds-how-tech-geeks-found-a-secret-weapon-in-their-fight-against-big-hollywood/