Thanks @gem2492. Yeah, gotta give her abs some more love :) As for dynamesh. I had gone into dynamesh early on in the scuplt at one point until it got to the point where I had to go for a more structured geometry to start hitting out the details without horrible deformations or loss in detail with each re-dyna mesh. I…
Interesting idea for the subject. I like the shots with the background elements. I assume you sculpted the guy pretty small? I remember details being very challenging on smaller sculpts. What kind of clay are you using? It's been awhile since I did any traditional sculpture, but if you're using some kind of sculpy, you…
Hello, I wanted to ask you guys what do you think about this sculpt. I'm a huge noob - I started to sculpt a few things the past few months, and while studying anatomy I thought I would give it a shot to try and sculpt a complete model. I could reaaally use some feedback, thank you!! :fearful:
Hi there! This is my first "serious" sculpt with Zbrush. It's Ifrit from Final fantasy crisis core with some artistic changes. Don't be too bad with criticism. :p The initial idea was to make a retopo and then texturize it for game engines. But I'm done with it for a while.. The link:…
As the title says, this is my first ever full zbrush sculpt. I've used this program once or twice before this, but only to modify models from 3ds max. I had the amazing chance to use a cintiq at my school to make this.
Transform a textured low-poly 3D mesh into a detailed high-poly sculpt so I can bake normal map. It's a chibi but has defined muscles, you should have strong knowledge about man's heroic muscles. We will need a zbursh file, progress images, or a video of the making process (so we can use it on social media). Budget: $150.
Character design has undergone a revolution because of stylized 3D sculpting, which combines imagination and technology to create appealing characters. Stylized sculpture emphasizes artistic expression, exaggeration, and distinctive design aspects that give characters an individual style, as compared to realistic…
Also, if you're baking a normal map from those high-resolution sculpts, then it would make sense for you to sculpt the striations into those. Another reason to consider using tiled textures, instead of sculpting unique whole-rock normal maps. What's the current texture resolution you're using for each rock?
Hi! First time in polycount. I'm using zbrush for sculpting, been using it for a while but this year I want to take it seriously, still I'm a beginner as you can see below. As the title says I need some help, critique, advice on what is wrong with the scultp and what do I need to improve!. Also What I focused more is in…