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Re: Maya - Solid Bevel
Reply by
kodde
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Apr 2016
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Technical Talk
M4DCOW> Did you try changing the "Miter Along" setting? I got it working better with it set to "Edge".
Re: Maya to UDK questions
Reply by
tkkstar
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Aug 2011
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Home
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Unreal Engine
Thanks for m4dcow for the tip but unfortunately it didn't resolve the issue. More the texture shows up but it still comes in all jagged.
Re: Alex's Texture Scans
Reply by
bkost
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Mar 2019
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3D Art Showcase & Critiques
Awesome automated rig @m4dcow!! Looks like you put a lot of hard work into the build, great job man!
4 results
Re: Upgrading or building a new PC? This is the thread for you!
Reply by
ElectricEchoes
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Jun 2019
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Technical Talk
Thanks for the help @PolyHertz and @m4dcow I think I'll go with the 2600 and a good X470 board that'll handle the 3900x.
2 results
Re: Zbrush Decimation w/ Poly paint deforms mesh
Reply by
Cbonez888
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May 2015
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Technical Talk
nice pic m4dcow, It wasn't painted in layers. I hit bake anyway but still ended up with the same result
Re: THRONE ROOM Snake Room Copletaf
Reply by
Copletaf
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Feb 2015
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Contests & Challenges Archives
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Allegorithmic's 'the THRONE ROOM'
thanks guys m4dcow : It's making a curve to put our back on it. But I will damage the peaks at this place to have it more smoothly.
Re: How to change default Maya path?
Reply by
Dr4age
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Jan 2014
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Unity
Thanks m4dcow, worked perfect for those that when choosing the default maya program it wont update. didn't even have to restart.
Re: Creating seamless and unique environments - My final university project
Reply by
Computron
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Feb 2012
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3D Art Showcase & Critiques
Mudbox tiling plane bitches!!! I do prefer zBrush though, so I gotta try what m4dcow is saying.
3 results
Re: Maya bake cages
Reply by
gilesruscoe
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Mar 2012
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Technical Talk
That sounds like a pretty good solution m4dcow, sounds alot better than fishing through geometry for stray verts atleast!
Re: [UDK] Sea Defenses
Reply by
Mr Smo
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May 2013
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3D Art Showcase & Critiques
oh! cheers m4dcow I fixed it now :) I will try and get some more info on the cliff and water shader up soon!
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