My wife just signed up for Polycount because she had an animation-related question, but since she's now waiting for her first comment to be approved, I'm asking on her behalf. She's doing some game animations in Maya and is using pre-infinity and post-infinity in the graph editor to edit the tangents in order to make the…
The universe is infinite in time and space. If you look at a single atom in your finger, you'll find a universe with galaxies and solar sytems within it and and planets with humanities in them. And this humanity has atom with universes and so forth. This is the infinitely small as represented by the triangle pointing down.…
Hi , we are the FrostyFroggs, a belgian indie game team. Here is our new map ( WIP ) on video that we want to share with the community to get critics and stuff :) https://www.youtube.com/watch?v=dU1oLbKUOjQ&ab_channel=FrostyFroggs Our facebook page if you want to follow our Team :) : https://www.facebook.com/frostyfroggs/…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a photorealistic model of a pest beetle. Use the main reference for modeling:…
Yes, but where. What data is it that's barfed ? If you render a frame (no D3D stuff at all) using a regular setup, does that work properly ? > Someone from autodesk posted on these forums in the main other thread You mean this ?…
Vince Zampella (COD, Respawn, Battlefield) passed away in a car crash in Los Angeles. https://www.nbclosangeles.com/news/local/video-game-developer-vince-zampella-crash-call-of-duty/3819576/ RIP Reminded of this article, https://gamesbeat.com/the-making-and-unmaking-of-infinity-ward/
broken uvVerts: I had recently some frustrations (and before) with dead UV verts that cause operations like scale selections to let some UVverts go infinity (it even traces as #infin or something close to that). From what I know if you merge objects (attach, merge,...) sometimes a UVunwrap vert table can be incomplete or…
In this webinar, Omar Gatica, Principle Artist at Infinity Ward, will share his experiences as a lighter and his overall workflow & process on achieving beautiful & practical approaches to in-game/real-time lighting. During game play, lighting plays a significant role in the believability and integrity of a story. If done…
Vcool: swapping it is easy, the instructions were a little tricky the first time, but i've since swapped them back and forth(if i want someone else to use the camera i'll throw the AF focus screen back in, otherwise people tend to get confused with the split prism). I got a cheap one on ebay, let me see if i can find it.…