Sorry, I meant the low-poly models when I referred to 'basemodels'. I'm more asking how one technically creates low-poly fur, like Juggernaut's mane-type hair.
to me it looks like he might has used outdated bs basemodell files. could be also wrong. maybe try it the reverse method. add other masks, and see if it works for them. if it doesnt work ->its the modell
We do a lot of vehicle modeling using photos. Aligning the Perspective cameras does take up to three days. First you need a good basemodel. And from there its just moving cameras trying diffrent FOV angles and adjusting the model.
I like the design and the modelling seems to be ok. I don't how to say this, maybe you used someone you like as facemodel, but I would redo the face to something more... Jessica Biel like. Also, check the seams between the arms and the torso, looks like she tanned her arms with masking tape :P.
Started sculpting on the basemodel I posted a few days ago + added a temorary fibermesh for the hair. Will be changing a few more things based on my ref. before adding details etc.
finished the basemodel for the axe but its slightly of the axe so i cant make good cuts for the actual blade. does anyone know's how to fix that? btw if it's not obvious enough the programm is zbrush
brwnbread think logicly, your course is about teaching you computer gamesmodeling texturing etc and your interviewer is then telling you to look at dvds which your uni should TEACH you? that my friend is utter bullshit I strongly advise a fine arts course. I was in the same boat as you (was going to do computer games…