Wingtips are also rounder. Transitions from wings to body at the back looks quite different. And many of your "floater" details look completely different? Tbh, I wouldn't bother with floaters for those lines. Just do them in Photoshop, at least you can ensure crisp 1px lines there.
i was gonna have the boot straps to be floaters, but not gonna be baked on. i was just adding some stuff on the high poly to see the silhouette with them floaters on. is it not a good idea/ concept to have them bootstraps at all? i thought it would be a good way to change up the silhouette on the lower legs
So I wanted to test out dDo and use an Object Space Normal map. However, the asset I was going to test it with was created using floaters as it has a lot of complex curves to it. Now with a regular normal map painting these issues out isnt too big of a deal, but with an object space normal map its a colorful mess and there…