You can easily constrain an object and keyframe animate an object the same time. This happens, when you key a constrained object, or when you constrain an object with keys. If this happens, the constrained channels (joint.translate) turn green in the channel box. Remove the keys on the joint, and lock the constrained…
Ok, it gets a little bit messy here. You want your spear in the hand of the character, the spear should follow the hand, then the hand should follow the spear and eventually you want to move the spear without modifying the character at all ? I would use two bones in this case. Use a weapon bone which is part of the…
hey guys, In 3ds max 9 I always use a script MoP posted a long time ago for relaxing my uv's:macroScript Macro1 category:"DragAndDrop" toolTip:""( $.modifiers[#unwrap_uvw].unwrap5.relaxByFaceAngle 200 0.0 1.0 false) it works like a charm, but there is one thing that would make it even better. is it there a script that…
The last couple of days i`ve been trying to put limits on an orientation constraint but i can`t seem to get a good way to do this. First off i`m basically making this setup http://www.polycount.com/forum/showpost.php?p=1021761&postcount=17 (also tnx Vig for the awesome tutorial :) ) So what i want to do is limit the…
Hey There I'm new to this site but i would recommend posting your work on multiple sites and not restrict yourself to one place, get yourself out there its the advice i have been given. I come across your work as i myself am attempting to get my motion capture work seen. I have to agree with SLIPSIUS in that your work is…
Hi, every one! I wonder if there's a circular constraint. I saw kind of it in UVLayout. I have an issue with a shel of a screws. As just unfold as well as optimize just spoils it. I apllied some constraint but in further iterations of unfolding it just rotate it clockwise or reversed diraction. I hope there's such a…
Lately I've been doing some tutorials for Zbrush and I've been encountering some major problems with the camera. I've been given some reference images and set them up in Zbrush, but I can't tell if I accidentally keep moving them or the camera moves in a way that mis-aligns my camera with the reference placement (Most…
You can do that with aim constraints. Change the pivot points of the shock rod and cylinder so that they end up where the shock would naturally pivot. Basically at each end of the shock. Now select the rod, then the cylinder and apply an aim constraint. Then do the other side. Select the cylinder, then the rod and apply…
I'm trying to animate a rotor of a helicoptor. What I want to achieve is a more close to realistic mechanics of how the rotor works. The blades need to be able to tilt individually effected by a control arm. I got as far as getting them all working with a lookat constraint on the tip of the control arm, but I can't get the…