Katz, I thought that thing was awesome before, it looks even better now! Looks like you need to shave off 77 polys though, I'm sure there are some corners you can cut somewhere.
Been super busy working on a bunch of new things, made some new floor materials as well as tweaking the lighting and getting textures on more of less everything https://gyazo.com/77...452ec6bf2132387 https://gyazo.com/ee...0c0b7f7f0838a77
If you enjoy playing The Settlers 6, or you're addicted to playing Catan with friends every weekend...here is a new web browser game you may enjoy. http://ikariam.org/ I've only just started, but it looks fun. I'm on world Delta at [77:81]. My officemates also like this space strategy game from them: http://ogame.org/ The…
Rotten Tomatoes also lets the community have a voice. If you take in the average critics rating versus what the general audience gave a film, you usually get a pretty good idea of it's quality. Examples: The Pianist (2002) Critics.........96% Audience.....96% American Hustle (2013) Critics.........93% Audience.....77%…
Heres a quick color test one of my co workers sent out to all the artists. The lower your score the better. I scored 11. What about you guys? Heres the link: http://www.xrite.com/custom_page.aspx?Pageid=77
Hi guys, This is my Remake of the Pepsicard No. 77 Faust Sebastian, for a pepsicard DC challenge of a facebook group. only the boots were borrowed and modified a little to complete this ilustration, from badking you can download them for free…
Hi guys , can somebody help me with xnormal ?( I use blender for low poly, zbrush for sculpt and xnormal for baking. After loading LP\HP and cage into xnormal. I have really bad result. 1) AO texture have noise\black color; 2) On normal map baking together cup+handle on one texture.…
@Waz "High Concept Art" Project 77 in my opinion looks pretty neat. Also may have a '21st Century FOSS' 1979 paperback edition tucked away somewhere, was a 16yo when I'd first clapped eyes on his work in 1975, been a fan ever since.
Just jumping in w my thoughts (didn't read all the pages) What you have so far is great ! nice style to the texture work, you've really nailed it IMO. The lighting as you said is still WIP. From the image you posted in Post#77, i feel you shouldn't have the 'greenish' lights, i suggest orange glow. you've already have a…
AFAIK the pose and postures don't work on Bip01, you will have to do it by hand (or using other 3dsmax tools). Work down an axis (probably her facing +Y), which I think is a 90degree rotation on Bip01. Then, just work off this as your main axis... if the rotation is 103*, the inverse would be 77*.