Hi all, long time lurker. I looked around and found some examples of someone attempting this in Blender (in like 2007) but no recent examples. Here's where I'm at: I wanted to see if it would be possible to quickly bake something very complex (like FiberMesh fur/hair, for example) to a fur shell. The idea would be that…
For example: Linear to Gamma 0.43^(1/2.2) = 0.45^0.4545 = 0.6956 (actually 0.6814 if you use more decimals) Your 0.43/0.69 you asked for in 0-255 space would be: 0.43 * 255 = 110 (linear space) 0.69 * 255 = 176 (gamma space)
Hello! I just finished my first pass of low poly. I still need to optimize it more I think, because the tri count is a bit high at the moment. 954 tris for a leg. 8 043 tris for the rest of the body + the rifle. Which would almost put me at 12k, and I'm not sure if it may overkill for this model. I think I'm too fussy when…
I'm developing a tool regarding shaders in Maya and I'm learning pymel to do it (until now i rely in maya.cmds and mel). I like pymel a lot but i'm having trouble to understand the hierarchy of nodes like color. i know that you can set a color in a shader like this: selObj = pm.ls(sl=1)
blinnDark = pm.shadingNode('blinn',…
Well, there is no pure color in properly-formatted PBR color maps. And tone mappers can only do great with good inputs. White paint for example should be no brighter than 240 or so. Snow is the brightest at about 243. A lemon peel is around 220,185,0.
Just thinking out loud here, haven't really got a chance to test this theory. But what if the color texture already has a pretty dark/near black texture? Then multiplying the AO into the diffuse won't amplify the dark effect that much. In that case you ought to benefit more from multiplying a separate AO map into the…
Hey polycounters, I decided to remake my personal favorite Halo 3 map (Valhalla) in the Unreal Engine 4 to balance out my portfolio (http://www.jackmckelvie.com/). I'm super excited about this one, and I'm shooting really high. I'm largely using the original for reference, but I'm still observing how 343 did their design…
Hi! I'm a beginner too, but i have something to say. First of all you need to look at low poly. This will make you understand what can it be 1) only 700 tris, and it's divine http://3.bp.blogspot.com/-o8H5QynvL2o/USlvJTh8QdI/AAAAAAAABKg/oqkB9WQIKpk/s1600/Cherry_Darling_final.jpg 2) Insane 2000 tris!!!…