So I have made a high poly model in Zbrush, which has also been retopologized in 3d Coat for better edge flow, and then brought back, details projected and so on. So I now have I fairly well topologized character model in Zbrush. I used the automatic mapping tools in Zplugin in Zbrush and made a texture (diffuse) map,…
whatever works for you. :) Modelling parts and merging them later can work well and is a valid strategy. Thanks to pior for showing those displacement examples. It helps in iterating that the artificial separation of modelling and texturing is imo a mistake. Especially with the emergence of normalmaps in the 2000s. you can…