I tried Silo briefly a decade ago and found it offers nothing extra over Bender that time. It was still more convenient than 3d max 2008 I had. Now 3d max finally has a slight edge over Blender imo while still damn puzzle to use a half of a time. Wonder if the new Silo has something over current Blender worth to dive in ?…
I usually just transfer vertex normals from a shape before holes. Works perfectly fine even for extremely low poly things , lods etc. Never understood really why people do all those support loops and extra geo puzzles. My guess it's because 3d soft had clunky normal editing tools before. Still the normal theft script in…
It's disturbing how little I've found of people actually discussing Topogun 3 online. Like almost nothing. Is no one interested in it because the devs abandoned 2 for nearly a decade? I've been considering getting it since the retopo tools in my other software are so bad, but the lack of hype around it has me concerned…
Nobody would ever notice such a neglectable texel density inconsistency if you just pack all this inside. For most of an environment staff not enough of texture resolution and too much of a repeating/tiling is much more serious issue rather than texel inconsistency and wasting UV space is just insane. The whole issue of…
I'm thinking of doing an retro computer soon :D I think this looks awesome, though I would like to see text on the keys. (I know the keys aren't uniquely uved, but still expressing what I'd like to see :P) Also the screen has a bit of grunge to it. It looks like it's been sitting around for a while. I don't get the same…
*****SATURDAY UPDATE***** Adjusted my lighting a bit more, though my Asphalt is coming out a tad bit dark, I would just need to adjust my lights a bit more. I also add the start of the Store Front. Here are just some renders of my Asphalt Substance. They all come from the same SD Generator that I brought into UE4. I also…
Quixel response on Facebook: After xmas we should have the final 1.9 out, but we will likely do a preview release before that. The bakers might just be released in advance too. a preview version sounds good. personally I would prefer a new version earlier with the most crucial bugs fixed but with zero new features and…
[sketchfab]ebb033893234461a8ade83592a667915[/sketchfab] Mech - (Character Noob Challenge - July 2014) by Silver on Sketchfab I know its late (by 1 month and 2 days), though its finally done. Sorry for the late, late, LATE, post. (Though in my defense, had school work and unexpected events which lead to many delays... and…
Pretty standard way to do any architecture for that matter is: 1. Create tileable textures. 2. Model base blockout of whatever you doing (house). 3. Identify repeatable shapes. 4. Model those shapes and unwrap them over your tileable textures. (yes this is the key, you conform models to textures not the other way around).…
@RyanB Sorry for the long delay to reply to your post, but I wanted to say thank you for demystifying that for me a little more. I apparently got fooled in the areas I was playing because of some nice shader tricks. Looking at it more, you absolutely have a point -- they are just intersections in the ground. Two questions…