@Add3r - Thank you. I do think it is important to be creative and always be learning new things, because every little bit I can squeeze in will make me a batter artist : ) @FuturePoly - My goal is to do work to Skyrim's default texture pack and general look/feel. Once I get going and get a solid technical grasp of modding,…
This is definitely one of the more creative looks at the beast. Quite original, and creepy. I like the blending of the anatomy of the two very different creatures. I'd start breaking up the symmetry on the main body. The nails are a nice touch but the sculpted fur/hair looks a little too symmetrical. When you get to the…
Really would not be a fan of this. A lot of the sets I make look substantially different ingame than they do in the store render. Also, it would mean that the wouldn't really be a need for illustration promo images which would be a shame. Yes, doing presentation means more work but I feel that it's still in the same vein…
I really like the idea of the teddy bear. If you want to focus mainly on the modelling but also want to have your own creative ideas, you can have a concept artist create an artwork just for you based on your ideas or even rough sketches. Deviant Art is a great place to find someone to create you concept art for a fair…
Wow, Kevin! I'm totally amazed by the last 11 pages of goodness! Seriously! Wow, I learned a lot. And thanks for going into detail and explaining all the ins and outs of your creative process and thinking! Right now I'm learning how to do all the highpoly stuff myself and your advice is gold. A little question: How do you…
Here's a nice article on the subject of IP by Mike Loukides. On pirates and piracy - O'Reilly Radar A quote from it that really resonated with me: "I am not willing to sacrifice this generation's great artists on the altar of Hollywood. I'm not willing to have the next Bach, Beethoven, or Shakespeare post their work…
What I like the most about Sci-Fi is that you can be highly creative... 1. The Future: Can you imagine our world in 10 years, or in 100 years, or 1.000 years... 1.000.000 years? 2. Alternative History: Dare you to imagine the past, present or future (or the mix of them) with some twist in science? 3. The Unknown: Imagine a…
Unfortunately, I am going to be temporarily walking away from this skin, for I am not feeling the vibes or concept of this skin are working in full swing yet. And due to the impending deadline creeping up ever so often upon us, I have decided to work on another skin for the time being. I don't seem to have the creative…
I've bitched about this for years. We can render normal mapped crates in a dark hallway dynamically, but can't get anywhere near realistc water. There are those jetski racing games, FarCry, and Mario Sunshine, but those are all stylized or unique in someway. It really needs to be part of the gameplay to be done well. And…
I'm not really in the Mod scene that much anymore, but I think places like ModDB.com and quality mapping sites like tf2maps.net are great for finding people looking to tell you what to do. Personally if you're looking to learn, I would stay out of the drama of a Mod team and just make a few props here and there based on…