I like that you decided to choose a 'realistic' rabbit than the stylized one in the concept art. The face looks cute, the only thing I would fix is the ears. Specifically look up Netherland dwarf breeds of rabbits because they are very popular and commonly used in illustrations. Also their facial structure looks the…
Hmm. That sort of technique is beyond a tutorial. I mean, you might find something that will guide you to recreate a very specific thing, but it won't teach you the fundamentals you need to do your own things. I'd recommend getting familiar enough with Designer that you know what to google for, ie: "Create realistic wood…
A #Medieval Style Oat Covered Stone Baked #Bread made for Get Dead Entertainment made with #ZBrush #Maya and #substancepainter Get the #3dmodel at https://bit.ly/2ZWLy4I #3d #3dart #3dartist #3dmodelling #gameart #lowpoly #environmentart #prop #gameartist #gameassets #unreal #realistic #pbr #pbrtexture #fantasy #unity
Well, this is special... In my opinion brings a whole new meaning too describe 'photo-real', especially the parts layout which looks as though this weapon was stripped, per the manual and the frayed end 'comms' cord, wrapped around the stock nicely caps off the overall realistic aesthetic. Great job 🤙
Had a pleasure of contributing an article to 80 Level regarding the workflow I used for my latest fan art of Shirogane-sama's Asuka cosplay! All done in Blender, except texture in Painter. Article link - https://80.lv/articles/realistic-evangelion-s-asuka-reimagined-in-blender-substance-3d-painter/ More highres renders are…
It says on your Artstation page that you're using Marmoset and Substance Painter right? Well according to this guy, https://marmoset.co/posts/creating-realistic-skin-toolbag-saurabh-jethani/ all you have to do is bake a thickness map, adjust it to the values you want, and pop it into the 'translucency map' slot.
Thanks! I'm not sure yet. Something "realistic" but that sounds very vague. I have a general image in mind but no idea how I'll get there. I feel like textures can really make or break the model, so I'll take enough time to look around and play around some
Awesome concept indeed (there should be a new Dune game some time :( ), however I think it would be cooler if your sculpt was more true to the concept, e.g. more stylized. Right now you have a lot of realistic skin detail. Also the eyes could be a tad lower I guess.