The concept seems pretty intriguing so far, kind of reminds me a bit about Resident Evil in that it's "daylight" but actually underground. It'll be interesting to see what props/furniture you develop and how it'll fit into the rough looking stone/concrete. It'll be great to see a nice shot of what the core looks like and…
For tri counts for prerendered scenes, really comes down to the rendering power you guys have I would think. Mainly would think what could the housing engine/3D software handle while still being able to edit files sufficiently. I know for me Maya starts freaking out in the 11-14mil tri count (Maya 2013 was the last I had…
@ acapulco: Thank you! I started a render, going to try it it! =D @ quero: Its something friends suggested doing, helps keep them feeling alive xD. Thanks a lot for the kind words! @ AimBiZ: I use a .5mm mechanical pencil at HB hardness, any softer and i break more lead than I use xD. I use humble 8.5 x 11 paper, so i can…
Towerclimb was inspired by Spelunky; I found equally charming. If you are a Spelunky junkie, you should try it! My record is 1547 ft. http://gamejolt.com/freeware/games/platformer/towerclimb/1459/ Made with Construct (make something!)