Modelled, Textured, Rigged and imported the weapon. Really quick little texture. Not that great a quality but it will be so small on screen it wont matter = P
Currently available for paid work again. Environments, Weapons, Props Hard surface specialist. More examples available on my website: www.bendarling.net
Game Art - Project 3: Game Ready Asset This time around I focused on what I wanted to do in the industry, prop design. I already had a few fleshed out drawings of some weapons I wanted to inevitably model, so I chose a sci-fi western-themed rifle. This was my first time going down a true modeling pipeline, and at points I…
The sling should be modeled and UV'd in it's "natural resting state". Sling bones will be only for animation that deforms the sling. The tongues can be separate static meshes, which use the same bone as the weapon.
Also depends on where you live, no use for a 3d game weapons artist in a country with no core game industry for example. Probably better to generalise in that case.